The layers are defined in the sphere_defs.scp file.
Paperdoll
Layer ID |
Default Layer Defname |
Description
|
1 |
layer_hand1 |
|
2 |
layer_hand2 |
|
3 |
layer_shoes |
|
4 |
layer_pants |
bone legs + pants
|
5 |
layer_shirt |
|
6 |
layer_helm |
|
7 |
layer_gloves |
|
8 |
layer_ring |
|
9 |
layer_talisman |
talisman (se and ml)
|
10 |
layer_collar |
gorget or necklace
|
11 |
layer_hair |
|
12 |
layer_half_apron |
|
13 |
layer_chest |
armor chest
|
14 |
layer_wrist |
watch
|
15 |
layer_light |
a itemid_light_src equip item can be put here
|
16 |
layer_beard |
|
17 |
layer_tunic |
jester suit or full apron
|
18 |
layer_ears |
earrings
|
19 |
layer_arms |
armor
|
20 |
layer_cape |
cape
|
21 |
layer_pack |
only used by itemid_backpack
|
22 |
layer_robe |
robe over all
|
23 |
layer_skirt |
skirt or kilt
|
24 |
layer_legs |
plate legs
|
Others
these are not part of the paper doll (but get sent to the client)
Layer ID |
Default Layer Defname |
Description
|
25 |
layer_horse |
ride this object. (horse objects are strange?)
|
26 |
layer_vendor_stock |
the stuff the vendor will restock and sell to the players
|
27 |
layer_vendor_extra |
the stuff the vendor will resell to players but is not restocked. (bought from players)
|
28 |
layer_vendor_buys |
the stuff the vendor can buy from players but does not stock
|
29 |
layer_bankbox |
contents of my bank box
|
internally used layers - don't bother sending these to client.
30 |
layer_special |
can be multiple of these. memories
|
31 |
layer_dragging |
|
Spells
32 |
layer_spell_stats |
stats effecting spell. these cancel each other out
|
33 |
layer_spell_reactive |
|
34 |
layer_spell_night_sight |
|
35 |
layer_spell_protection |
|
36 |
layer_spell_incognito |
|
37 |
layer_spell_magic_reflect |
|
38 |
layer_spell_paralyze |
or turned to stone
|
39 |
layer_spell_invis |
|
40 |
layer_spell_polymorph |
|
41 |
layer_spell_summon |
magical summoned creature
|
Flags
42 |
layer_flag_poison |
|
43 |
layer_flag_criminal |
criminal or murderer ?
|
44 |
layer_flag_potion |
some magic type effect done by a potion. (they cannot be dispelled)
|
45 |
layer_flag_spiritspeak |
|
46 |
layer_flag_wool |
regrowing wool
|
47 |
layer_flag_drunk |
booze effect
|
48 |
layer_flag_clientlinger |
|
49 |
layer_flag_hallucination |
shrooms etc
|
50 |
layer_flag_potionused |
track the time till we can use a potion again
|
51 |
layer_flag_stuck |
in a trap or web
|
52 |
layer_flag_murders |
how many murders do we have ? and decay timer
|
53 |
layer_flag_bandage |
bandages go here for healing
|