@TradeAccepted
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Revision as of 03:20, 14 June 2009 by MrSugarCube (talk | contribs) (Created page with '==Description== This trigger fires when two players have accepted a trade agreement. The trigger will be fired on both characters. Fires on: * Players ...')
Description
This trigger fires when two players have accepted a trade agreement. The trigger will be fired on both characters.
Fires on:
References
The following object references are explicitly available for this trigger:
Name | Description |
ARGO | The player accepting the trade. |
I | The player accepting the trade. |
REF1 to REF<ARGN1> | The items that the player is receiving. |
SRC | The player they are trading with. |
Arguments
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
Argument | In/Out | Description |
ARGN1 | I | The number of items that the player is receiving. |
ARGN2 | I | The number of items that the other player is receiving. |
Return Values
The following return values are explicitly defined for this trigger:
Return Value | Description |
1 | Prevents the trade from taking place. |