@Hit
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Description
This trigger fires when a character hits someone using a combat skill.
Fires on:
References
The following object references are explicitly available for this trigger:
Name | Description |
ARGO | The weapon being used (can be nothing, if fists are used). |
I | The character doing the hitting. |
SRC | The character being hit. |
Arguments
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
Argument | In/Out | Description |
ARGN1 | IO | The amount of damage being dealt. |
ARGN2 | IO | The type(s) of damage. |
LOCAL.ARROW | I | UID of the arrow used (Archery only) |
LOCAL.ARROWHANDLED | IO | if set to !=0, you can do whatever you want with local.arrow |
LOCAL.ITEMDAMAGECHANCE | IO | Sets the chance for the weapon to be damaged (Default: 40). |
Return Values
The following return values are explicitly defined for this trigger:
Return Value | Description |
1 | Cancels the combat swing. |