@SpellSuccess

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Revision as of 06:27, 18 February 2013 by Uowod (talk | contribs) (ARGN2 is read by the server if you change it in the script (tested))
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Description

This trigger fires when a character successfully casts a spell.


Fires on:


References

The following object references are explicitly available for this trigger:

Name Description
ARGO The source of the spell. Could be the item used to cast the spell (e.g. a wand or scroll) or the character casting the spell.
I The character casting the spell.
SRC The character casting the spell.


Arguments

The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:

Argument In/Out Description
ARGN1 I The spell that was cast.
ARGN2 IO The strength of the spell.
LOCAL.CREATEOBJECT1 O For field spells, overrides the item BASEID to use for the east-west direction.

For summon spells, overrides the character BASEID to summon.

LOCAL.CREATEOBJECT2 O For field spells, overrides the item BASEID to use for the north-south direction.
LOCAL.FIELDGAUGE O For field spells, overrides the default gauge of the field (1).
LOCAL.FIELDWIDTH O For field spells, overrides the default width of the field (7).


Return Values

The following return values are explicitly defined for this trigger:

Return Value Description
1 Aborts casting the spell.