Category:Statements
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Revision as of 00:10, 8 June 2009 by MrSugarCube (talk | contribs) (Created page with '{| border="1" cellspacing="4" cellpadding="4" | '''Statement''' || '''End Statement''' || '''Description''' |- | BEGIN || END || Groups a set of lines together, for use with ...')
Statement | End Statement | Description |
BEGIN | END | Groups a set of lines together, for use with DORAND and DOSWITCH statements. |
DORAND line_count | ENDDO | Executes a random line of code within the block. |
DOSWITCH line_number | ENDDO | Executes the specified line of code within the block. |
FOR start end | ENDFOR | Loops through the block of code |
FORCHARLAYER layer_id | ENDFOR | Loops through all items that a character has equipped on a specified layer. |
FORCHARMEMORYTYPE memory_flags | ENDFOR | Loops through all memory items on a character that have one of the specified flags. |
FORCHARS distance | ENDFOR | Loops through all characters within distance tiles. |
FORCLIENTS distance | ENDFOR | Loops through all connected clients within distance tiles. |
FORCONT container_uid, max_subcontainers | ENDFOR | Loops through all items inside a container. |
FORCONTID item_id, max_subcontainers'' | ENDFOR | Loops through all items inside a container with a specified BASEID |
FORCONTTYPE type, max_subcontainers | ENDFOR | Loops through all items inside a container with a specified TYPE |
FORINSTANCES defname | ENDFOR | Loops through all instances of characters or items with the specified BASEID |
FORITEMS distance | ENDFOR | Loops through all items within distance tiles. |
FOROBJS distance | ENDFOR | Loops through all items and players within distance tiles. |
FORPLAYERS distance | ENDFOR | Loops through all players (online and offline) within distance tiles. |
IF condition ELSEIF condition |
ENDIF | Executes the block of code if condition is true. |
WHILE condition | ENDWHILE | Loops through the block of code whilst condition is true. |
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