SKILLCLASS
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Revision as of 21:01, 9 June 2009 by MrSugarCube (talk | contribs) (Created page with '__FORCETOC__ A skill class restricts the maximum skill and stat values that a character can have. Skill classes also act an EVENTS block, and can contain character triggers that ...')
A skill class restricts the maximum skill and stat values that a character can have. Skill classes also act an EVENTS block, and can contain character triggers that will fire for all characters with the skill class.
Contents
Properties
The following properties are available when defining a skill class:
Name | Read/Write | Description |
DEX | RW | Gets or sets the maximum dexterity value allowed for characters with the class. |
INT | RW | Gets or sets the maximum intelligence value allowed for characters with the class. |
NAME | RW | Gets or sets the name of the class. |
SKILLSUM | RW | Gets or sets the maximum skill total allowed for characters with the class. |
skill_key | RW | Gets or sets the maximum amount of skill_key is allowed for characters with the class. |
STATSUM | RW | Gets or sets the maximum stat total allowed for characters with the class. (dexterity, intelligence and strength) |
STR | RW | Gets or sets the maximum strength value allowed for characters with the class. |
Examples
// // 'Undeclared' skill class from the default script pack. (default for all new characters) // [SKILLCLASS 0] DEFNAME=Class_undeclared NAME=undeclared STATSUM=300 // maximum total of 300 in str+dex+int SKILLSUM=10000.0 // maximum total of 10000% in all skills STR=100 INT=100 DEX=100 Alchemy=100.0 Anatomy=100.0 AnimalLore=100.0 ItemId=100.0 ArmsLore=100.0 Parrying=100.0 Begging=100.0 Blacksmithing=100.0 Bowcraft=100.0 Peacemaking=100.0 Camping=100.0 Carpentry=100.0 Cartography=100.0 Cooking=100.0 DetectingHidden=100.0 Enticement=100.0 EvaluatingIntel=100.0 Healing=100.0 Fishing=100.0 Forensics=100.0 Herding=100.0 Hiding=100.0 Provocation=100.0 Inscription=100.0 LockPicking=100.0 Magery=100.0 MagicResistance=100.0 Tactics=100.0 Snooping=100.0 Musicianship=100.0 Poisoning=100.0 Archery=100.0 SpiritSpeak=100.0 Stealing=100.0 Tailoring=100.0 Taming=100.0 TasteId=100.0 Tinkering=100.0 Tracking=100.0 Veterinary=100.0 Swordsmanship=100.0 Macefighting=100.0 Fencing=100.0 Wrestling=100.0 Lumberjacking=100.0 Mining=100.0 Meditation=100.0 Stealth=100.0 RemoveTrap=100.0 Necromancy=100.0 Focus=100.0 Chivalry=100.0 Bushido=100.0 Ninjitsu=100.0 Spellweaving=100.0