@Criminal

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Description

This trigger fires when a character sees a criminal action being performed.


Fires on:


References

The following object references are explicitly available for this trigger:

Name Description
I The criminal.
SRC The character seeing the crime.


Arguments

The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:


No arguments are set for this trigger.


Return Values

The following return values are explicitly defined for this trigger:

Return Value Description
1 Prevents the hardcoded behaviour taking place (NPCs calling guards, players receiving memory items)