@GetHit
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Revision as of 22:29, 11 June 2009 by MrSugarCube (talk | contribs) (Created page with '==Description== This trigger fires when a character receives damage. Fires on: * Characters ==References== The following object references are explicitly available for th...')
Description
This trigger fires when a character receives damage.
Fires on:
References
The following object references are explicitly available for this trigger:
Name | Description |
I | The character being damaged. |
SRC | The character responsible for the damage. |
Arguments
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
Argument | In/Out | Description |
ARGN1 | IO | The amount of damage being applied. |
ARGN2 | IO | The type of damage being applied. |
Return Values
The following return values are explicitly defined for this trigger:
Return Value | Description |
1 | Prevents damage from being applied. |