@CharTradeAccepted

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Description

This trigger fires when two players have accepted a trade agreement. The trigger will be fired on both characters.


Fires on:


References

The following object references are explicitly available for this trigger:

Name Description
ACT The player the player is trading with.
ARGO The player accepting the trade.
I The player accepting the trade.
REF1 to REF<ARGN1> The items that the other player is receiving.
SRC The player the player is trading with.


Arguments

The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:

Argument In/Out Description
ARGN1 I The number of items that the other player is receiving.
ARGN2 I The number of items that the player is receiving.


Return Values

The following return values are explicitly defined for this trigger:

Return Value Description
1 Prevents the trade from taking place.