Category:Statements
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Revision as of 13:22, 11 July 2009 by MrSugarCube (talk | contribs)
| Statement | End Statement | Description |
| BEGIN | END | Groups a set of lines together, for use with DORAND and DOSWITCH statements. |
| DORAND line_count | ENDDO | Executes a random line of code within the block. |
| DOSWITCH line_number | ENDDO | Executes the specified line of code within the block. |
| FOR start end | ENDFOR | Loops through the block of code |
| FORCHARLAYER layer_id | ENDFOR | Loops through all items that a character has equipped on a specified layer. |
| FORCHARMEMORYTYPE memory_flags | ENDFOR | Loops through all memory items on a character that have one of the specified flags. |
| FORCHARS distance | ENDFOR | Loops through all characters within distance tiles. |
| FORCLIENTS distance | ENDFOR | Loops through all connected clients within distance tiles. |
| FORCONT container_uid, max_subcontainers | ENDFOR | Loops through all items inside a container. |
| FORCONTID item_id, max_subcontainers'' | ENDFOR | Loops through all items inside a container with a specified BASEID |
| FORCONTTYPE type, max_subcontainers | ENDFOR | Loops through all items inside a container with a specified TYPE |
| FORINSTANCES defname | ENDFOR | Loops through all instances of characters or items with the specified BASEID |
| FORITEMS distance | ENDFOR | Loops through all items within distance tiles. |
| FOROBJS distance | ENDFOR | Loops through all items and players within distance tiles. |
| FORPLAYERS distance | ENDFOR | Loops through all players (online and offline) within distance tiles. |
| IF condition ELIF condition ELSEIF condition |
ENDIF | Executes the block of code if condition is true. |
| WHILE condition | ENDWHILE | Loops through the block of code whilst condition is true. |
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