@GetHit

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Revision as of 21:45, 26 November 2010 by Sirius (talk | contribs) (Added languagemenue)
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Description

This trigger fires when a character receives damage.


Fires on:


References

The following object references are explicitly available for this trigger:

Name Description
I The character being damaged.
SRC The character responsible for the damage.


Arguments

The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:

Argument In/Out Description
ARGN1 IO The amount of damage being applied.
ARGN2 IO The type of damage being applied.


Return Values

The following return values are explicitly defined for this trigger:

Return Value Description
1 Prevents damage from being applied.