@SpellEffect
From SphereWiki
Description
This trigger fires when an object is hit by the effects of a spell. The object may have been targeted directly or it may have been hit by an area-effect spell.
Fires on:
References
The following object references are explicitly available for this trigger:
| Name | Description |
| ARGO | The item used to cast the spell (e.g. a wand or scroll). |
| I | The character or item being hit by the spell. |
| SRC | The character responsible for the spell. |
Arguments
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
| Argument | In/Out | Description |
| ARGN1 | IO | The number of the spell that has hit the object. |
| ARGN2 | IO | The strength of the spell. |
| ARGN3 | IO | A multiplier for the spell's duration or effect. Note: Only used when a character is hit by a spell. |
| LOCAL.DamageType | IO | Type of damage the spell causes (bitmask of dam_*) |
Return Values
The following return values are explicitly defined for this trigger:
| Return Value | Description |
| 0 | For scripted spells, prevents any hardcoded behaviour from taking place. |
| 1 | Prevents the object from being affected by the spell. |
Note: For the recall and gate travel spells, returning 0 prevents the spell from proceeding and returning 1 has no effect.