@SeeCrime(Snooping)

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Description

This trigger fires when a character witnesses a crime taking place.


Fires on:


References

The following object references are explicitly available for this trigger:

Name Description
ARGO The victim of the crime.
I The character witnessing the crime.
SRC The character performing the criminal action.


Arguments

The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:

Argument In/Out Description
ARGN1 I The skill number that is needed to see the crime. (-1 = seen by all)
ARGN2 I The UID of the object related to the action. (e.g. a corpse, if the action is looting)
ARGS I A description of the criminal action.


Return Values

The following return values are explicitly defined for this trigger:

Return Value Description
0 Allows the character to see the crime, with no skill check taking place.
1 Prevents the character from seeing the crime.