SPEED
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Revision as of 16:14, 15 May 2015 by BubonicPestilence (talk | contribs) (Created page with "Speed formulas that were used in Sphere. All variables are Integer and numbers after point, '''truncated''' to nearest INT. =09-05-2015= <pre> ibs = 50; iss = Char.Increase...")
Speed formulas that were used in Sphere.
All variables are Integer and numbers after point, truncated to nearest INT.
09-05-2015
ibs = 50;
iss = Char.IncreaseSwingSpeed;
if (Weapon) {
ibs = Weapon.TAG.OVERRIDE.SPEED;
if (ibs <= 0) {
ibs = MAX(0, Weapon.SPEED);
}
}
iss = MAX(1, ibs * (100 + iss) / 100);
iss = (iSpeedScaleFactor / (DEX + 100) * iss) - 2;
swingSpeed = (MAX(5, iss) * 10) / 4;
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