@HouseDesignCommit
From SphereWiki
Description
This trigger fires when a player attempts to commit a new house design.
Fires on:
References
The following object references are explicitly available for this trigger:
| Name | Description |
| ARGO | The custom multi being designed. |
| I | The player committing the design. |
| SRC | The player committing the design. |
Arguments
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
| Argument | In/Out | Description |
| ARGN1 | I | The total number of components in the current house design. |
| ARGN2 | I | The total number of components in the house design being committed. |
| ARGN3 | I | The revision number of the house design being committed. |
| LOCAL.FIXTURES.NEW | I | The total number of fixtures in the house design being committed. |
| LOCAL.FIXTURES.OLD | I | The total number of fixtures in the current house design. |
| LOCAL.MAXZ | I | The value of the top placed item |
Return Values
The following return values are explicitly defined for this trigger:
| Return Value | Description |
| 1 | Prevents the house design from being committed. |