@SpellEffectTick

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Description

This trigger fires when a character successfully casts a spell.


Fires on:


References

The following object references are explicitly available for this trigger:

Name Description I The object that is going to be affected.
SRC The object that is going to be affected.

Arguments

The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:

Argument In/Out Description
ARGN1 I Spell Id
ARGN2 IO Spell Level
ARGO IO The spell memory.(Argo.link holds the caster UID)
LOCAL.CHARGES IO How many charges are left on the spell memory, this will be automatically decreased by 1 at the end of the method execution. Default value is 1.
LOCAL.DELAY IO How many seconds until the next spell effect tick. Default value is 5 seconds.
LOCAL.EFFECT IO The effect value of the spell, harmful or beneficial (if SPELLFLAG_HEAL is enabled).
LOCAL.DAMAGETYPE IO The damage type of the spell, if you are making a custom spell you must set a value otherwise the spell will not cause damage.


Return Values

The following return values are explicitly defined for this trigger:

Return Value Description
1 Destroy the spell memory and block the spell execution. Return Value Description
0 If the spell has the flag SPELLFLAG_SCRIPTED blocks the spell execution