@NotoSend
From SphereWiki
Description
This trigger fires when a character's notoriety is being sent on a packet update (its fired a lot of times, keep it light and clean of code).
Fires on:
References
The following object references are explicitly available for this trigger:
| Name | Description |
| I | The character whose noto is changing. |
| SRC | The character retrieving this character's Notoriety. |
Arguments
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
| Argument | In/Out | Description |
| ARGN1 | IO | The notoriety value (Limited from 1 to 7, other values are ignored). |
| ARGN2 | IO | The color sent in the character's packet (what is seen in status bar, character's hover, etc). |
Notes:
-The default colors are listed above but you can set any color (note that the colors are not the same as for items/chars from hues.mul). -Modifying the argn1 value will stop default behaviours checks and make the function 'NotoGetFlag' to return this value.
Notoriety Values
These are the default Notoriety Values (also listed in sphere.ini).
| Name | ID | Description |
| NotoGood | 1 | Blue character. |
| NotoGuildSame | 2 | Green character (Ally) |
| NotoNeutral | 3 | grey (can be attacked) |
| NotoCriminal | 4 | grey (criminal) |
| NotoGuildWar | 5 | orange (enemy guild) |
| NotoEvil | 6 | red |
| NotoInvul | 7 | yellow |
Return Values
This trigger doesn't have return values, notoriety something that must always be sent.