Difference between revisions of "Override TAGs"

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(Removed Override TAGs)
(Updated tag.override.sound_<String> with annotation for the new properties for AmmoSound<String>)
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| '''TAG.OVERRIDE.SOUND_HIT'''
 
| '''TAG.OVERRIDE.SOUND_HIT'''
| Overrides the hit sound for a weapon. Take notice that there is an underscore in this TAG's name.
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| Overrides the hit sound for a weapon. Take notice that there is an underscore in this TAG's name. (Removed in newer versions and is just AMMOSOUNDHIT=<Val> without the use of Tag.Override.<String>=<Val>)
 
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| '''TAG.OVERRIDE.SOUND_MISS'''
 
| '''TAG.OVERRIDE.SOUND_MISS'''
| Overrides the miss sound for a weapon. Take notice that there is an underscore in this TAG's name.
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| Overrides the miss sound for a weapon. Take notice that there is an underscore in this TAG's name. (Removed in newer versions and is just AMMOSOUNDMISS=<Val> without the use of Tag.Override.<String>=<Val>)
 
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Revision as of 15:57, 26 May 2016

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Override Common Data

Ever wondered why you can't change for example 'TDATA' values on a per-item basis? Or some default values from Sphere.ini?


The reason is simple: The majority of items, characters and situation will not need individual values there and are working fine with the default ones (either hardcoded or set in the INI or the *DEF sections), so it simply would be a waste of memory to store them again on each game object. Therefore for example a single crossbow in the world reads what items it needs as ammunition not from it's "WORLDITEM" data object, but from it's ITEMDEF (the TDATA property).


Alas, as time goes by for some stuff it showed reasonable to allow overriding the default values for a single item, character or even region. Nevertheless it still would be a waste of resources to give all crossbows an "ammunition" property what on almost all of them will read: "default". So the Sphere developers decided to store the respective individual changes in TAGs: If the TAG exists it will be used, if not, the default is used.


Common to most overrides is the syntax of the TAG's name: TAG.OVERRIDE.* - where "*" denotes the name of the respective tag. But there are also some others what were named before this naming scheme was established.


Item-based Override TAGs

TAG.ALWAYSSEND When optional flag OF_OsiMultiSight is on, all items inside a multi are not sent until entering the multi. If you want an item to be always sent, set TAG.ALWYASSEND to 1. This tag also can also go under the ITEMDEF section of an item.
TAG.NOSAVE If set to 1 the object will NOT be saved.
TAG.OVERRIDE.DAMAGETYPE Sets the damage type for a weapon (ARGN2 in @GetHit trigger).
TAG.OVERRIDE.DROPSOUND Overrides the sound that will be played when the item is dropped somewhere.
TAG.OVERRIDE_LIGHTID Overrides TDATA3 for lights (T_LIGHT_LIT, T_LIGHT_OUT). Take notice that there is an underscore in this TAG's name.
TAG.OVERRIDE.MAXITEMS Overrides the maximum number of items that can be placed into a container (default: 255)
TAG.OVERRIDE.MAXWEIGHT Overrides the maximum total weight that can be placed into a container.
TAG.OVERRIDE.PRACTICEMAX.SKILL_$skillid Overrides SKILLPRACTICEMAX setting from Sphere.ini for a particular skill. $skillid is the numeric ID of the skill.
TAG.OVERRIDE.SKILL Overrides the SKILL property of the ITEMDEF for a weapon.
TAG.OVERRIDE.SPEED Overrides the SPEED for a weapon.
TAG.OVERRIDE.SOUND_HIT Overrides the hit sound for a weapon. Take notice that there is an underscore in this TAG's name. (Removed in newer versions and is just AMMOSOUNDHIT=<Val> without the use of Tag.Override.<String>=<Val>)
TAG.OVERRIDE.SOUND_MISS Overrides the miss sound for a weapon. Take notice that there is an underscore in this TAG's name. (Removed in newer versions and is just AMMOSOUNDMISS=<Val> without the use of Tag.Override.<String>=<Val>)

Character-based Override TAGs

TAG.DEATHFLAGS Changes some death related behaviour. The list of supported flags are in sphere_defs.scp.
TAG.MAXPLAYERPETS Overrides the maximum number of pets that a player can stable. Default is 10.
TAG.NAME.ALT Sets an alternative name, useful for incognito effects.
TAG.NAME.HUE Changes the colour of the name displayed above a character.
TAG.NAME.PREFIX Sets some text to display before the character's name.
TAG.NAME.SUFFIX Sets some text to display after the character's name.
TAG.NOSKILLMSG When set to 1, character will receive the "gainradius_not_met" defmessage (sphere_msgs.scp) when skillgain is aborted due to the GAINRADIUS on a skill.
TAG.OVERRIDE.MOVERATE Overrides the MOVERATE property of the CHARDEF.
TAG.OVERRIDE.RUNNINGPENALTY Overrides RUNNINGPENALTY from Sphere.ini
TAG.OVERRIDE.SKILLCAP_$skillid Overrides skill settings from the character's SKILLCLASS. $skillid is the numeric ID of the skill.
TAG.OVERRIDE.SKILLSUM Overrides SKILLSUM setting from the character's SKILLCLASS.
TAG.OVERRIDE.SPIDERWEB When set to 1, NPC will be able to drop spider webs (for a giant spider, if this set to 1 then it will stop it from dropping webs)
TAG.OVERRIDE.STAMINALOSSATWEIGHT Overrides STAMINALOSSATWEIGHT from Sphere.ini
TAG.OVERRIDE.STATCAP_$statid Overrides STR/DEX/INT settings from the character's SKILLCLASS. (0=STR, 1=INT, 2=DEX)
TAG.OVERRIDE.STATSUM Overrides STATSUM setting from the character's SKILLCLASS.
TAG.OVERRIDE.TRAINSKILLMAX Overrides NPCTRAINMAX setting from Sphere.ini
TAG.OVERRIDE.TRAINSKILLMAXPERCENT Overrides NPCTRAINPERCENT setting from Sphere.ini
TAG.PARTY_AUTODECLINEINVITE When set to 1, character will automatically decline party invitations.
TAG.PARTY_CANLOOTME When set to 1, party members will be allow to loot this character without it being counted as a criminal action (linked to the option in the party menu).
TAG.VENDORMARKUP This value is added to the markup percentage that vendors apply to their buy and sell prices. Since the default markup is 15%, this means that a vendor will sell something worth 100gp at 115gp and buy it back for 85gp. If you set this tag to -15 the markup will be cancelled out to 0%, or you can raise/lower it if you want your vendor to sell things at a higher/lower price.

Region-based Override TAGs

TAG.ANNOUNCEMENT Sets a message to be announced to all who enters the region if REGION_FLAG_ANNOUNCE is set.
TAG.GUARDOWNER Specifies the owner of the region's guards (ex: "The City")
TAG.OVERRIDE.GUARDS Specifies the character that will be summoned when guards are called in the region, overriding the guards {c_h_guard 1 c_h_guard_f 1} defname in sphere_defs.scp
TAG.RED Sets the region as a safe place for evil. Murders are considered normal here.

If region is guarded, guards will be red and protect evil players.

TAG.VENDORMARKUP This value is added to the markup percentage that vendors apply to their buy and sell prices. Since the default markup is 15%, this means that a vendor will sell something worth 100gp at 115gp and buy it back for 85gp. If you set this tag to -15 the markup will be cancelled out to 0%, or you can raise/lower it if you want your vendor to sell things at a higher/lower price. If the vendor has this tag set directly on them then this region TAG will not be used.

Removed Override TAGs

OLD TAG NEW Variable Description
TAG.BREATH.DAM Breath.Dam Overrides Damage done from fire breathing.
TAG.RANGE Range Range is now writable for both characters and items.
TAG.OVERRIDE.SHIPSPEED.PERIOD ShipSpeed.Period Overrides SHIPSPEED.PERIOD for a ship (the length of time it takes for the ship to move one step, in tenths of a second).
TAG.OVERRIDE.SHIPSPEED.TILES ShipSpeed.Tiles Overrides the amount of tiles moved in each tick.
TAG.OVERRIDE.DOORSOUND_CLOSE DOORCLOSESOUND Overrides the sound that will be played for a door when it is being closed.
TAG.OVERRIDE.DOORSOUND_OPEN DOOROPENSOUND Overrides the sound that will be played for a door when it is being opened.
TAG.OVERRIDE.PORTCULISSOUND PORTCULISSOUND Overrides the sound that will be played for a portcullis when it is used.