Difference between revisions of "Map Points"
MrSugarCube (talk | contribs) m |
MrSugarCube (talk | contribs) |
||
Line 38: | Line 38: | ||
|- | |- | ||
| [[TERRAIN]] || R || Gets the terrain's ID at the location. | | [[TERRAIN]] || R || Gets the terrain's ID at the location. | ||
+ | |- | ||
+ | | [[TERRAIN]].Z || R || Gets the terrain's Z level at the location. | ||
|- | |- | ||
| [[TYPE]] || R || Gets the terrain's TYPE at the location. | | [[TYPE]] || R || Gets the terrain's TYPE at the location. |
Revision as of 22:09, 7 June 2009
A map point is a specific location on a world map, defined by X, Y, Z and M coordinates. Map point references, such as P from the character/item object and MAP(x,y,map) from the server object can be used to access additional information about a map point such as what static items exist at the location. The following tables detail the various properties of map points in SphereServer:
Contents
References
References return pointers to other objects (e.g. the REGION reference allows you to access the region that contains the map point). These can either be accessed by using <REFNAME> to return the UID (1 for object types that don't have UIDs) of the object or 0 if it doesn't exist, or by using <REFNAME.KEY> where KEY is a valid property/function/reference for the REFNAME object. Click on the name for more detailed information such as usage and examples.
Name | Read/Write | Description |
REGION | R | Gets the region that contains the map point. |
ROOM | R | Gets the room that contains the map point. |
SECTOR | R | Gets the sector that contains the map point. |
Properties and Functions
Here is a list of all map point properties and functions. If a function is marked as readable then it can return a value when used as <KEY>. Click on the name for more detailed information such as usage and examples.
Name | Read/Write | Description |
ISNEARTYPE type, distance, check_multis | R | Returns 1 if an item exists within distance tiles of the location whose TYPE matches a specified type. |
M MAP |
R | Gets the location's map number. |
STATICS | R | Gets the number of static items at the location. |
STATICS.n.ID | R | Gets the ID of the nth item at the location. (zero-based) |
STATICS.n.COLOR | R | Gets the hue of the nth item at the location. (zero-based) |
STATICS.n.Z | R | Gets the Z level of the nth item at the location. (zero-based) |
STATICS.n.KEY | R | Gets the KEY property from the ITEMDEF of the nth item at the location. (zero-based) |
TERRAIN | R | Gets the terrain's ID at the location. |
TERRAIN.Z | R | Gets the terrain's Z level at the location. |
TYPE | R | Gets the terrain's TYPE at the location. |
X | R | Gets the X coordinate of the location. |
Y | R | Gets the Y coordinate of the location. |
Z | R | Gets the Z coordinate of the location. |