Regions

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Areas in the world, such as dungeons and cities are defined by regions. Accessing regions in scripts can be accomplished using the REGION reference from a character, item or map point object, or the AREA.region_id reference from the server object. The following tables detail the various properties of the region object in SphereServer:

References

References return pointers to other objects (e.g. the CHAR.n reference allows you to access the characters that are attached to the account). These can either be accessed by using <REFNAME> to return the UID (1 for object types that don't have UIDs) of the object or 0 if it doesn't exist, or by using <REFNAME.KEY> where KEY is a valid property/function/reference for the REFNAME object. Click on the name for more detailed information such as usage and examples.

Name Read/Write Description
REGION R For regions linked to a multi, gets the region that contains the multi region. Only valid for reading values.


Properties and Functions

Here is a list of all region properties and functions. If a function is marked as readable then it can return a value when used as <KEY>. Click on the name for more detailed information such as usage and examples. Properties from the region definition can also be accessed from the region object. If an attempt is made to execute (not read) a command that does not exist on the region or its definition, then the command will be called on all sectors that touch the region area.

Name Read/Write Description
ALLCLIENTS command W Executes command on all clients inside the region boundaries.
CLEARTAGS prefix W Removes all TAGs from the region that start with the given prefix.
CLIENTS R Gets the total number of clients that are inside the sectors that touch the region.
COLDCHANCE W Set the ColdChance to all sectors in this Region.
DEFNAME R Gets the region's defname.
EVENTS +/-regiontype_defname RW Gets a list of attached region events, or adds or removes a region event to or from the region.
GUARDED RW Set the region to be Guarded or not.
ISEVENT.regiontype_defname R Returns 1 if the region has a specified region event attached.
MAGIC RW Enables or Disables Region_Antimagic_All flag.
MAP R Gets the map that the region exists on.
MARK RW Same as RecallIn.
NOBUILD RW Enables or disables Building in this area (only affects futures houses).
NOPVP RW Enables or disables PvP in this region.
P RW Gets or Sets the P coordinates for this area.
RECALLIN RW Enables or disables Mark & RecallIn flags.
RECT R Gets the number of rectangles that this region is made from.
RECT.n R Gets the nth rectangle that this region is made from.
RAINCHANCE W Sets the RainChance for all sectors inside this region.
RESOURCES +/-regiontype_defname RW Gets a list of attached region events, or adds or removes a region event to or from the region.
SAFE RW Get or Set Safe flag for this region.
TAGAT.index R Gets a TAG at the given zero-based index.
TAGAT.index.KEY R Gets the name of the TAG at the given zero-based index.
TAGAT.index.VAL R Gets the value of the TAG at the given zero-based index.
TAGCOUNT R Gets the number of TAGs stored on the region.
TAGLIST W Outputs a list of the region's TAGs.
TYPE R If the region is linked to a multi, returns the multi's BASEID property.
UID R Gets the region's unique ID in the world.
UNDERGROUND RW Gets or sets Underground flag for this region.

Triggers

Here is a list of all region triggers. Click on the trigger name for more detailed information such as arguments and examples.

Name Description
@CliPeriodic Fires multiple times approximately every 30 seconds, for each client in the region.
@Enter Fires when a character enters the region.
@Exit Fires when a character exits the region.
@RegPeriodic Fires once approximately every 30 seconds, as long as there is at least one client in the region.
@ResourceFound Fires after a resource has been selected and the resource bit has been created.
@ResourceGather Fires before finishing the gathering skill.
@ResourceTest Fires once for every resource listed in a REGIONTYPE, to check if the player (SRC) can get it. It is called only if the player meets the SKILLMAKE requirements for the item set in REAP.
@Step Fires whenever a character takes a step within the region.