Difference between revisions of "Map Points"
MrSugarCube (talk | contribs) (Created page with '__FORCETOC__ A map point is a specific location on a world map, defined by X, Y, Z and M coordinates. Map point references, such as ''P'' from the character/[[Item...') |
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==Properties and Functions== | ==Properties and Functions== | ||
− | Here is a list of all map point properties and functions. If a function is marked as readable then it can return a value when used as <KEY>. Click on the name for more detailed information such as usage and examples | + | Here is a list of all map point properties and functions. If a function is marked as readable then it can return a value when used as <KEY>. Click on the name for more detailed information such as usage and examples. |
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Revision as of 16:42, 7 June 2009
A map point is a specific location on a world map, defined by X, Y, Z and M coordinates. Map point references, such as P from the character/item object and MAP(x,y,map) from the server object can be used to access additional information about a map point such as what static items exist at the location. The following tables detail the various properties of map points in SphereServer:
Contents
References
References return pointers to other objects (e.g. the REGION reference allows you to access the region that contains the map point). These can either be accessed by using <REFNAME> to return the UID (1 for object types that don't have UIDs) of the object or 0 if it doesn't exist, or by using <REFNAME.KEY> where KEY is a valid property/function/reference for the REFNAME object. Click on the name for more detailed information such as usage and examples.
Name | Read/Write | Description |
REGION | R | Gets the region that contains the map point. |
ROOM | R | Gets the room that contains the map point. |
SECTOR | R | Gets the sector that contains the map point. |
Properties and Functions
Here is a list of all map point properties and functions. If a function is marked as readable then it can return a value when used as <KEY>. Click on the name for more detailed information such as usage and examples.
Name | Read/Write | Description |
ISNEARTYPE type, distance, check_multis | R | Returns 1 if an item exists within distance tiles of the location whose TYPE matches a specified type. |
M MAP |
R | Gets the location's map number. |
STATICS | R | Gets the number of static items at the location. |
STATICS.n.ID | R | Gets the ID of the nth item at the location. (zero-based) |
STATICS.n.COLOR | R | Gets the hue of the nth item at the location. (zero-based) |
STATICS.n.Z | R | Gets the Z level of the nth item at the location. (zero-based) |
STATICS.n.KEY | R | Gets the KEY property from the ITEMDEF of the nth item at the location. (zero-based) |
TERRAIN | R | Gets the terrain's ID at the location. |
TYPE | R | Gets the terrain's TYPE at the location. |
X | R | Gets the X coordinate of the location. |
Y | R | Gets the Y coordinate of the location. |
Z | R | Gets the Z coordinate of the location. |