SPAWN

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Instead of setting the MORE1 property of a spawn to a single character defname, a spawn group can be used instead so that a random character is spawned. A spawn group contains a set of character defnames, with optional weights to affect their chances of spawning.


Syntax

The syntax for defining a spawn group is:


[SPAWN defname]
ID=character_defname_1 weight
ID=character_defname_2 weight
ID=character_defname_3 weight
etc..

The weight parameter can be used to make a defname more likely to be selected than the other defnames in the group. With a weight of 10 for example, a defname would be 10 times more likely to be selected.


Properties

The following properties are available when defining a spawn group:

Name Read/Write Description
CALCMEMBERINDEX R Selects a defname from the spawn group at random, and returns its zero-based index.
DEFNAME W Sets the spawn group's defname.
ID defname weight W Adds a defname to the spawn group with the specified weight.
RESOURCES R Gets a list of defnames contained in the spawn group.
RESOURCES.COUNT R Gets the number of defnames in the spawn group.
RESOURCES.n.KEY R Gets the nth defname in the spawn group. (1-based)
RESOURCES.n.VAL R Gets the weight of the nth defname in the spawn group. (1-based)


Examples

//
// Undead spawn from default script pack.
//
[SPAWN 08001]
DEFNAME=SPAWN_Undead_Weak
ID=c_spectre,2
ID=c_skeleton_w_axe
ID=c_skeleton_w_sword
ID=c_skeleton,5
ID=c_zombie,10
//
// Lists the characters of a spawn in the console, and picks one at random.
// Usage: DescribeSpawn <spawn_defname>
//
[FUNCTION describespawn]
// validate args
IF !(<SERV.SPAWN.<ARGS>>)
    SERV.LOG Spawn '<ARGS>' does not exist.
    RETURN
ELSEIF !(<SERV.SPAWN.<ARGS>.RESOURCES.COUNT>)
    SERV.LOG Spawn '<ARGS>' has no contents.
    RETURN
ENDIF

// list characters
SERV.LOG Spawn '<SERV.SPAWN.<ARGS>.DEFNAME>', <SERV.SPAWN.<ARGS>.RESOURCES.COUNT> characters)
FOR 1 <SERV.SPAWN.<ARGS>.RESOURCES.COUNT>
    SERV.LOG Character <dLOCAL._FOR>: <dSERV.SPAWN.<ARGS>.RESOURCES.<LOCAL._FOR>.VAL>x <SERV.SPAWN.<ARGS>.RESOURCES.<LOCAL._FOR>.KEY>
ENDFOR

// pick character (obeying weights)
LOCAL.INDEX = <EVAL <SERV.SPAWN.<ARGS>.CALCMEMBERINDEX> + 1>
SERV.LOG Picked '<SERV.SPAWN.<ARGS>.RESOURCES.<LOCAL.INDEX>.KEY>'.
RETURN