SPAWN
From SphereWiki
Instead of setting the MORE1 property of a spawn to a single character defname, a spawn group can be used instead so that a random character is spawned. A spawn group contains a set of character defnames, with optional weights to affect their chances of spawning.
Contents
Syntax
The syntax for defining a spawn group is:
[SPAWN defname]
ID=character_defname_1 weight
ID=character_defname_2 weight
ID=character_defname_3 weight
etc..
The weight parameter can be used to make a defname more likely to be selected than the other defnames in the group. With a weight of 10 for example, a defname would be 10 times more likely to be selected.
Properties
The following properties are available when defining a spawn group:
| Name | Read/Write | Description |
| CALCMEMBERINDEX | R | Selects a defname from the spawn group at random, and returns its zero-based index. |
| DEFNAME | W | Sets the spawn group's defname. |
| ID defname weight | W | Adds a defname to the spawn group with the specified weight. |
| RESOURCES | R | Gets a list of defnames contained in the spawn group. |
| RESOURCES.COUNT | R | Gets the number of defnames in the spawn group. |
| RESOURCES.n.KEY | R | Gets the nth defname in the spawn group. (1-based) |
| RESOURCES.n.VAL | R | Gets the weight of the nth defname in the spawn group. (1-based) |
Examples
// // Undead spawn from default script pack. // [SPAWN 08001] DEFNAME=SPAWN_Undead_Weak ID=c_spectre,2 ID=c_skeleton_w_axe ID=c_skeleton_w_sword ID=c_skeleton,5 ID=c_zombie,10
//
// Lists the characters of a spawn in the console, and picks one at random.
// Usage: DescribeSpawn <spawn_defname>
//
[FUNCTION describespawn]
// validate args
IF !(<SERV.SPAWN.<ARGS>>)
SERV.LOG Spawn '<ARGS>' does not exist.
RETURN
ELSEIF !(<SERV.SPAWN.<ARGS>.RESOURCES.COUNT>)
SERV.LOG Spawn '<ARGS>' has no contents.
RETURN
ENDIF
// list characters
SERV.LOG Spawn '<SERV.SPAWN.<ARGS>.DEFNAME>', <SERV.SPAWN.<ARGS>.RESOURCES.COUNT> characters)
FOR 1 <SERV.SPAWN.<ARGS>.RESOURCES.COUNT>
SERV.LOG Character <dLOCAL._FOR>: <dSERV.SPAWN.<ARGS>.RESOURCES.<LOCAL._FOR>.VAL>x <SERV.SPAWN.<ARGS>.RESOURCES.<LOCAL._FOR>.KEY>
ENDFOR
// pick character (obeying weights)
LOCAL.INDEX = <EVAL <SERV.SPAWN.<ARGS>.CALCMEMBERINDEX> + 1>
SERV.LOG Picked '<SERV.SPAWN.<ARGS>.RESOURCES.<LOCAL.INDEX>.KEY>'.
RETURN