Configurar Sphere.ini
Esta es la configuración del sphere.ini
//****************************************************************************
// SPHERE by : Menasoft 1997-2003
// www.sphereserver.com
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners. All donations and contributions
// become the property of Menasoft & Partners.
//****************************************************************************
///////////////////////////////////////////////////////////////
//////// General Information
///////////////////////////////////////////////////////////////
[SPHERE]
//In the newest releases you have to add AGREE=1 into your sphere.ini AGREE=1
// Name of your Sphere shard
ServName=Sphere Server Español Ejemplo // Nombre de tu servidor
// The IP of your server, this will be 127.0.0.1 almost always
ServIP=127.0.0.1 // Ip de tu maquina, debe ser siempre 127.0.0.1
// The port of your server, this is 2593 by default
ServPort=2593 // Puerto del server, 2593 por defecto
// Admin's contact email
AdminEmail=admin@ejemplo.com // Email del admin
// Web page for this server
URL=www.myshard.com //Colocar la Url de tu pagina web
// GMT offset, from -12 to +12 [London=0, EST=5, etc]
TimeZone=0 //Horario de tu zona
// Official staff language
Lang=English // Lenguaje del Staff
// Start this as a system service on Win2000, XP, NT
NTService=0 //Tiene varios bugs, pero activandolo desactivas el control de la consola.
// MySql configuration.
//MYSQL=0 //Pon 1 para habilitar MySQL
//MySqlHost=localhost //Donde esta localizado el host del MYSQL
//MySqlUser=root //Nombre usuario de la base de datos
//MySqlPassword=pass //Password de la base de datos
//MySqlDatabase=db_sphere //El nombre de la base de datos.
///////////////////////////////////////////////////////////////
//////// File Locations
///////////////////////////////////////////////////////////////
// Directory where spheretables.scp is located, from there we will
// load any additional scripts
ScpFiles=scripts/ [color=red]// donde esta la carpeta de scripts[color=red] Where your sphereworld.scp and spherechars.scp are located WorldSave=save/ // donde esta la carpeta de save
// Where your sphereaccu.scp and sphereacct.scp is located
AcctFiles=accounts/ // donde esta la carpeta de cuentas
// Where your UO installation is located. This need: map0.mul, statics0.mul,
// staidx0.mul, multi.mul, multi.idx, hues.mul, tiledata.mul.
// Optional files: verdata.mul, mapX.mul/staticsX.mul/staidxX.mul for higher
// maps support (Malas, etc).
//
// Note that if not set, sphere will scan windows registry to auto-detect it
//MulFiles=mul/ // Localizacion de los archivos Mul
// Where your log files will be saved by sphere
Log=logs/
// To activate ML-sized map #0 uncomment the next line
//MAP0=7168,4096,-1,-1 // Activa el mapa ML descomentando esta línea
///////////////////////////////////////////////////////////////
//////// World Save Information
///////////////////////////////////////////////////////////////
// How often for Sphere to save your world (minutes)
SavePeriod=20 // Tiempo que tarde en hacer un save (en minutos)
// How many backup levels to keep. Each level means 7 backups done for it.
// So, 10*7 = 70 backup saves will be storied.
BackupLevels=10 // Numero de Backups que se guardan.
// On would save in the background quietly over a longer period of time, and not interrupt the game
// Off would notify "World save has been initiated" and save faster, but pause the game momentarily
SaveBackground=0 // 1= guarda mas lento pero no interrumpe el juego 0= Guarda el juego mas rapido e interrumpe el juego.
///////////////////////////////////////////////////////////////
//////// Account Management
///////////////////////////////////////////////////////////////
//Code for servers account application process
// 0=Closed, // Closed. Not accepting more.
// 2=Free, // Anyone can just log in and create a full account.
// 3=GuestAuto, // You get to be a guest and are automatically sent email with u're new password.
// 4=GuestTrial, // You get to be a guest til u're accepted for full by an Admin.
// 6=Unspecified, // Not specified.
// To enable auto account you must set this to 2
AccApp=0 // Propiedades de la creacion de cuenta.
// Store password hashed with MD5 //MD5 is a safer encryption method for saving passwords. More information on it here
Md5Passwords=0 // En 1= guarda las paswords cifradas en MD5
// local ip is assumed to be the admin
LocalIPAdmin=1 // La ip local es asumida por el admin
// Number of chars allowed per account
MaxCharsPerAccount=5 // Numero de pjs para crear por cuenta.
// Min time for a char to exist before delete allowed (in seconds)
MinCharDeleteTime=3*24*60 // Tiempo que tarda en borrar un personaje (en segundos)
// Max number of Guest accounts allowed
GuestsMax=0 // Numero maximo de cuentas guest
///////////////////////////////////////////////////////////////
//////// Client Management
///////////////////////////////////////////////////////////////
// What client protocol version used
// Comment out the ClientVersion line to allow any client that is supported.
//ClientVersion=2.0.3 // version del cliente que se va a usar
// Set this to 0 to block login to encrypted clients Default client uses encryption
UseCrypt=1 // con 0= bloqueas el logeo con clientes encriptados
// Set this to 1 to allow login to unencrypted clients //You can use
tools such as UO Rice and UOGateway to remove encryption on a client
UseNoCrypt=0 // con 1= Dejas entrar con clientes sin encriptar, como Uo Rice o Gateway.
// Maximum total open connections to server
ClientMax=256 // maximo de conexiones al servidor
// Maximum open connections to server per IP
ClientMaxIP=16 // maximo de conexiones por IP al servidor
// Maximum total (not-in-game) connections to server
ConnectingMax=32 // Maximo total de conexion al servidor pero no dentro del juego.
// Maximum total simultaneous (not-in-game) connections to server per IP
ConnectingMax=8 // maximo de conexiones por IP pero no dentro del juego
// How long logged out clients linger in seconds
ClientLinger=15 // tiempo en logear un cliente
// Walk limiting code: buffer size (in tenths of second)
WalkBuffer=75
// Walk limiting code: regen speed (%)
WalkRegen=25
// Only commands issued by this plevel and higher will be logged
CommandLog=0 //0= se guardara todos los comandos en consola
// Prefix for ingame commands
CommandPrefix=. // tipo de prefijo para los comandos.
// Function to call if client is executing a command to override the default.
//CommandTrigger=f_oncommand // funcion para saber si un cliente esta ejecutando un comando.
// Use the built in http server
// 0 - disable http server and webpage generation
// 1 - disable http server and enable webpage generation
// 2 - enable http server and webpage generation (default)
UseHttp=2 // Activa el webpage
// Use the OSI AuthID to avoid possible hijack to game server.
UseAuthID=0 // usa la autoid de OSI para posibles hacks en el servidor. Si lo pones =1
// Default setting for all accounts specifying default resdisp. Recommended
// specifying at least 1 (T2A) here.
//AutoResDisp=0 //0=Pre-T2A, 1=T2A, 2=LBR, 3=AoS, 4=SE, 5=ML Coloca la version que quieres usar.
// Default setting for new accounts specifying default priv level
//AutoPrivFlags=010 // Auto Privilegios para nuevas cuentas.
///////////////////////////////////////////////////////////////
//////// Game Mechanics
///////////////////////////////////////////////////////////////
// Do not allow entering under roof being on horse?
MountHeight=0 // Permitir entrar con montura debajo de un tejado?
// Archery does not work if too close (0 = not checked)
ArcheryMinDist=2 // Distancia minima para poder disparar con arco (con 0 no lo chequea)
// Maximum Distance for Archery
ArcheryMaxDist=15 // Distancia maxima para disparar con arco
// Speed scale factor for weapons Formula is now DELAY = SPEEDSCALEFACTOR /((DEX + 100) * SPEED)
SpeedScaleFactor=15000 // Factor de velocidad de las armas, Formula = D = Speedsaclefacor / ((dex +100 * SPEED)
// This is the percent of max weight at which stamina is lost half the time
// (200 = no effect)
StaminaLossAtWeight=150 // Perdida de estamina con % de peso ( con 200 = no hay efecto)
// Weight penalty for running +N% of max carry weight (0 = no effect)
RunningPenalty=50 // Penalizacion al correr con % peso (0 = no efecto)
// Show people joining/leaving the server
ArriveDepartMsg=1 // Ver la gente que entra al servidor (0= Desactivado)
// Are house and boat keys newbied automatically
AutoNewbieKeys=1 // llaves newbies al crear casas o barcos (0= no newbie)
// Maximum number of items allowed in bank
BankMaxItems=1000 // maximo de item alojados en el banco
// Maximum weight in stones allowed in bank
BankMaxWeight=1000 // maximo de peso alojado en el banco
// If 1 vendors will take gold only from backpack
PayFromPackOnly=0 //Con 0, los vendors cojen dinero del banco.
// Disable weather effects?
NoWeather=1 // Desabilita los efectos de lluvia, nieve, etc (0= Activa los efectos)
// Default light level in dungeons
DungeonLight=27 //0= dia, 30= noche
// Day light level 0-30 0 is brightest, 30 is darkest
LightDay=0 // 0= dia, 30= noche
// Night light level 0-30
LightNight=25 // Nivel de luz de noche
// Allow manual sector light override?
//AllowLightOverride=1
// Wool Regen Time (in minutes)
WoolGrowthTime=30 // Regeneracion de brotes, tipo algodon ( en minutos)
// Suppress player speech with 75% of capital letters
SuppressCapitals=0
// Extra combat flags to control the fight (default:0, 0.55i compatible)
// COMBAT_NODIRCHANGE 00001 // not rotate player when fighting (like was in 0.51a)
// COMBAT_FACECOMBAT 00002 // allow faced combat only (recommended)
//CombatFlags=0 //Flags de combate, para activar por ejemplo 01|02 activa los dos flags
// Extra magic flags to control magic/magery behaviour (default:0, 0.55i compatible)
// MAGICF_NODIRCHANGE = 0x0000001 // Not rotate player when casting/targetting
// MAGICF_PRECAST = 0x0000002 // Precasting
// MAGICF_IGNOREAR = 0x0000004 // Magic damge ignore ar
// MAGICF_CANHARMSELF = 0x0000008 // Magic can do damage on self
// MAGICF_STACKSTATS = 0x0000010
//MagicFlags=0 // Flags de magia, para activar lo mismo que los de combate
///////////////////////////////////////////////////////////////
//////// NPC/Item/Player Management
///////////////////////////////////////////////////////////////
// Distance in tiles before an NPC that's wandered too far from it's home will teleport back
LostNPCTeleport=50 // Distancia maxima que un npc puede andar desde su posicion inicial hasta el valor que se coloque.
// Wether PCs get a resurrection robe when they get resurrected.
NoResRobe=0 // Con 1= No da robe de resureccion al resucitar
// Time for a NPC corpse to decay mins
CorpseNPCDecay=10 //Tiempo en que un cuerpo de npc se borra
// Time for a playercorpse to decay mins
CorpsePlayerDecay=15 //Tiempo en que un cuerpo de jugador se borra
// Base decay time in minutes for items
DecayTimer=30 //Tiempo en que un item en el suelo se borra(en min)
// Put [NPC] tags over chars or [TAME], if the creature is tamed
CharTags=0 // Colocar un tag a los npcs [NPC] y a los domados [TAME](1 para activarlo)
// Flip dropped items
FlipDroppedItems=0 // con 1= Gira el item al tirar al suelo
// Monsters run when scared of death
MonsterFear=0 // Con 1= los npcs correran si ven que van a morir
// Monsters may fight each other
MonsterFight=0 //Con 1= los monstruos podran luchar contra otros.
// Percent setting of the all NPC move rate, default 100
MoveRate=100 // Velocidad de movimiento de los npcs, por defecto 100.
// Do players receive sounds
GenericSounds=1 // Con 0= no se oiran los sonidos genericos, como por ejemplo soltar un item en la mochila
// Max number of items to sell to one person at once
VendorMaxSell=255 // maximo de item que puede vender un npc vendor
// Max level npc trainers can go
NPCTrainMax=300 //300 es 30.0 de skill. Hasta que nivel de skill puede trainearte un npc
// Percent of own ability npcs can train to
NPCTrainPercent=30 // % que pueden enseñarte los npcs en una skill
// Max level of skill trainable on dummies, archery butte ect..
SkillPracticeMax=300 //300 es 30.0 de skill. Maximo de skill trainebale en muñecos, dianas, y parecidos
// Max skill player's will start with on skills they haven't chosen during char create
MaxBaseSkill=200 // base maximo de skills al empezar un pj
// Time in seconds for hitpoint regeneration
Regen0=40 // tiempo que tarda en regenerar 1 punto de vida (en segundos)
// Time in seconds for mana regeneration
Regen1=20 // tiempo que tarda en regenerar 1 punto de mana (en segundos)
// Time in seconds for stamina regeneration
Regen2=10 // tiempo que tarda en regenerar 1 punto de stam (en segundos)
// Time in minutes for food regeneration
// 1*60*24 = 1 day of real life time
Regen3=1*60*24 // Tiempo de regeneracion de la comida, por defecto 1 dia real.
// Speech block associated to players
SpeechSelf=spk_player // Speech de los players
// Speech block associated to pets
SpeechPet=spk_pet // Speech de los animales
//Events related to all NPCs
//EventsPet=your_event // Eventos para todos los npcs
// When player skills/stats goes this times more than skillclass allowed, drop
// them to skillclass level. Setting this to 0 disables the action.
OverSkillMultiply=2 // Con 0= se desabilitan las clases de skills .
// NPC AI settings
// NPC_AI_PATH 0001 NPC pathfinding
// NPC_AI_FOOD 0002 NPC food search (objects + grass) This makes npcs look for food (specified on their FOODTYPE sections) and grass to eat
// NPC_AI_EXTRA 0004 NPC magics, combat, etc
// NPC_AI_ALWAYSINT 0008 Always be as smart as possible with pathfinding
//NPCAI=0 // Inteligencia de los Npcs, para activar algo por ej 01|02|04 ... No recomendable da algunos errores.
///////////////////////////////////////////////////////////////
//////// Crime/Murder/Karma/Fame/Guard Settings
///////////////////////////////////////////////////////////////
// Karma when player goes from good to neutral (from -10000 to 10000)
PlayerNeutral=-2000 // Karma necesaria para ser un jugador neutral (gris)
// How many minutes are criminals flagged for
CriminalTimer=3 // Minutos que eres criminal
// Times a player can snoop before becoming a criminal
SnoopCriminal=20 // Minutos que eres criminal al realizar snoop a algun pj.
// Seconds time to decay a murder count (default 8*60*60 is 8 hours)
MurderDecayTime=8*60*60 // Tiempo que tarda en quitar una Muerte (Kill), por defecto 8 horas.
// Amount of murders before we get title
MurderMinCount=1 //Minimo de muertes para ser rojo
// Looting or carving a blue player is a crime
LootingIsaCrime=1 // lotear en un cuerpo en un crimen (0 para desactivar)
// Flag players criminal for helping criminals?
HelpingCriminalsIsaCrime=1 //Ayuda a un criminal te vuelve criminal (0 para desactivar)
// How long do guards linger about in minutes
GuardLinger=3 // Minutos que un guardia tarda en desaparecer
// Will guards kill instantly or follow normal combat rules
GuardsInstantKill=1 // Los guardias matan de un toque ( 0 para desactivar)
// Limits the MAXHITS/MAXMANA/MAXSTAM changes
// STAT_FLAG_NORMAL 0x00 // MAX* status allowed (default)
// STAT_FLAG_DENYMAX 0x01 // MAX* denied
// STAT_FLAG_DENYMAXP 0x02 // .. for players
// STAT_FLAG_DENYMAXN 0x04 // .. for npcs
StatsFlags=0 // Flags de Stats
// Colores por defecto para los pjs. (name, speech)
//ColorNotoGood=063 // blue
//ColorNotoGuildSame=044 // green
//ColorNotoCriminal=03b2 // grey (criminal)
//ColorNotoNeutral=03b2 // grey (can be attacked)
//ColorNotoEvil=026 // red
//ColorNotoGuildWar=02b // orange (enemy guild)
//ColorNotoDefault=03b2 // grey (if not any other)
///////////////////////////////////////////////////////////////
//////// Server Mechanics
///////////////////////////////////////////////////////////////
// Experimental flags
// Flags for options that affect server behaviour and which might affect compatibility
// See the revisions.txt file for more details on this
// EF_DiagonalWalkCheck = 00000001
// EF_UNICODE = 00000002 // No on Linux Enables new Unicode fixes
// EF_Scripts_Ret_Strings = 00000004 //Allows you to Return strings in function via Return command (normally you can only return number)
// EF_New_Triggers = 00000008
// EF_Scripts_Parse_Verbs = 00000010
// EF_Intrinsic_Locals = 00000020 //Allows locals to be referenced differently. For example: can be referenced as just
// EF_Item_Strict_Comparison = 00000040 //Disables similars items
being compared instead of specific items, such as cloth, leather, hides,
log, boards, arrow, bolt being compared when the server tries to find
an arrow.
// EF_WalkCheck = 00000100 //Fixes a lot of house looting bugs, and other walkchecking related problems.
// EF_Script_Profiler = 00000400
// EF_Size_Optimise = 00000800
// EF_Minimize_Triggers = 00001000 //Minimize trigger calls (use only 0.51 triggers)
Experimental=00000 // Experimentos del emulador sphere (pueden ser inestables).
// Option flags
// Flags for options that affect server behaviour but not compatibility
// See the revisions.txt file for more details on this
// OF_Archery_CanMove = 00000010
// OF_OSIMultiSight = 00000020
// OF_Items_AutoName = 00000040
// OF_FileCommands = 00000080 //This enables all FILE commands, info about this command is here.
// OF_NoItemNaming = 00000100 //If enabled, prevents Sphere from naming crafted items such as "a viking sword crafted by Player", it will be only "a viking sword"
// OF_NoHouseMuteSpeech = 00000200 //Can players inside a house hear players outside, and vice-versa?
// OF_Multithreaded = 00000400 //Do not set while server is running !!! (Make *Nix server unstable) Puts account handling in a second thread
// OF_Advanced_LOS = 00000800
// OF_Flood_Protection = 00001000
OptionFlags=0200 // Flags en general
// FeatureT2A, used to control T2A expansion features ( default 03 )
// FEATURE_T2A_UPDATE 01 // Monster and Lost lands
// FEATURE_T2A_CHAT 02 // In game chat
FeatureT2A = 03 // Flags para activar T2A
// FeatureLBR, used to control LBR expansion features ( default 0 )
// FEATURE_LBR_UPDATE 01 // Lbr Monsters
// FEATURE_LBR_SOUND 02 // MP3 instead of MIDI
FeatureLBR = 0 // Flags para activar LBR
// FeatureAOS, used to control AOS expansion features ( default 0 )
// FEATURE_AOS_UPDATE 01 // Basic AoS feature
// FEATURE_AOS_POPUP 02 // Popup infos
// FEATURE_AOS_DAMAGE 04 // Damage shown on hit
// FEATURE_AOS_PALNECRO 08 // Fightbook and Paladin/Necro on char creation (need FEATURE_AOS_UPDATE to work properly)
// FEATURE_AOS_TOOLTIP 010 // Tooltips (need FEATURE_AOS_UPDATE to work properly)
FeatureAOS = 0 // Flags para activar AOS
// FeatureSE, used to control SE expansion features ( default 0 )
// FEATURE_SE_UPDATE 01 // Basic SE features
// FEATURE_SE_NINJASAM 02 // Ninja and Samurai
FeatureSE = 0 // Flags para activar Samurai Empire
// FeatureML, used to control ML expansion features ( default 0 )
// FEATURE_ML_UPDATE 01 // Basic ML features
FeatureML = 0 // Flags para activar ML
// In game effects to turn on and off
// Messages echoed to the server console while in debug mode
// DEBUGF_NPC_EMOTE = 0x0001
// DEBUGF_ADVANCE_STATS = 0x0002
// DEBUGF_WALKCODES = 0x0080 // try the new walk code checking stuff
// DEBUGF_EXP = 0x0200 // experience gain/loss
// DEBUGF_LEVEL = 0x0400 // experience level changes
DebugFlags=0 // Flags para activar los Debug
// Console Hears all that is said on the server
HearAll=1 // La consola muestra todo lo que escriben en el juego ( 0 para desactivar)
// Secure mode attempts to ignore errors, protect from accidently shutdowns
Secure=1 // Modo seguro que ignora errores, ( 0 para desactivar)
// Value from 1 to 32, set sectors inactive when unused to conserve resources
SectorSleep=10
// Disconnect inactive socket in x min
DeadSocketTime=5 // Desconectar por inactividad del servidor ( en minutos)
// Always force a full garbage collection on save
ForceGarbageCollect=1 // Borra la papelera en cada save
// Time before restarting when server appears hung (in seconds)
FreezeRestartTime=60 // Reinicia el servidor cuando esta colgado ( en segundos)
// Length of the game world minute in real world in seconds
GameMinuteLength=60 // 1 minuto = 60 seg en el mundo.
// Bit Mask of the subjects you want to log when logging is on
// LOGM_ACCOUNTS 0x00080
// LOGM_SAVE 0x00200 // world save status.
// LOGM_CLIENTS_LOG 0x00400 // all clients as they log in and out.
// LOGM_GM_PAGE 0x00800 // player gm pages.
// LOGM_PLAYER_SPEAK 0x01000 // All that the players say.
// LOGM_GM_CMDS 0x02000 // Log all GM commands.
// LOGM_CHEAT 0x04000 // Probably an exploit !
// LOGM_KILLS 0x08000 // Log player combat results.
// LOGM_HTTP 0x10000
// 01ffff log everything
LogMask=01ec80 // Archivador de Logs (para archivar todo 01fff)
// Amount of time to keep map data cached in sec
MapCacheTime=120 // Tiempo para guardar en cache( en segundos)
// Max NPC chars for a sector to prevent lag
MaxComplexity=32 // maximo numero de npcs en un sector para prevenir lag.
// Amount of items in one tile so start showing "too many items here"
MaxItemComplexity=25 // maximo de items en un tile, que da el error "too many items here"
// Amount of items in one sector to start showing "x items too complex"
MaxSectorComplexity=1024 // maximo items en un sector que da el error "x items too complex"
// Limit the number of cycles the while/for loop can proceed. Setting this to
// zero disables the limitation
MaxLoopTimes=0 // maximo de lopps que puede proceder, 0 para desactivar
// Amount of minutes to call f_onserver_timer (0 disables this, default)
TimerCall=0
// Should sphere record the time it takes to do actions like treating npcs, scripts, clients and such?
// Can be viewed by right clicking the mouse on sphere screen.
PROFILE=0
///////////////////////////////////////////////////////////////
//////// Magic/Effects Settings
///////////////////////////////////////////////////////////////
// Allow casting while equipped
EquippedCast=1 // Permite castear equipados ( 0 para desarmar al castear)
// Words of power for player using magic
WOPPlayer=1 // Muestra palabras Magicas al castear)
// Words of power for staff using magic
WOPStaff=0 // No muestra palabras magicas a los Staff
// Reagents lost if magic fails
ReagentLossFail=0 // No pierde regs al fallar (1 para perder regs)
// Magic requires reagents
ReagentsRequired=0 // Requiere reagentes para castear ( 1 para activar)
// What % of hitpoints players will resurrect with. Note, that if you set this
// too low, people with little STR will have problems resurrecting.
HitPointPercentOnRez=33 // % de vida al resucitar
// How many % of hits will the character loose when starving. 0 disables
//HitsHungerLoss=0 // % de vida que pierde cuando no tiene comida (1 para activar)
// Amount of skill of lock picking needed to unlock a magically locked door
MagicUnlockDoor=900
// Teleport effect for GMs and players. Setting 0 disables the effect
TeleportEffectStaff=03709 TeleportEffectPlayers=0372a
///////////////////////////////////////////////////////////////
//////// Experience and Level system
///////////////////////////////////////////////////////////////
// Enable experience system
//ExperienceSystem=0
// Experience system settings:
// 0001 gain experience in combat // 0002 gain experience in crafts // 0004 allow experience to go down // 0008 limit experience decrease by a range witheen a current level // 0010 auto-init EXP/LEVEL for NPCs if not set in @Create // 0020 allow trigger @ExpChange // 0040 allow trigger @ExpLevelChange //ExperienceMode=0 // If combat experience gain is allowed, use these percents for gaining exp in // Player versus Monster and Player versus Player combats. Value 0 disables gain. //ExperienceKoefPVM=100 //ExperienceKoefPVP=100
// Enable levels system (as a part of experience system)
//LevelSystem=0
// Level system settings:
// linear = 0 (each NextLevelAt exp will give a level up)
// double = 1 (you need (NextLevelAt * (level+1)) to get a level up)
//LevelMode=1
// Amount of experience to raise to the next level
//LevelNextAt=0
///////////////////////////////////////////////////////////////
//////// Webpage Settings
///////////////////////////////////////////////////////////////
// Note, that you can catch error codes by creating sphere404.htm and so on
// for all HTTP error codes sphere support.
[WEBPAGE 1]
// Determines what html file is used as base for the status page WebPageSrc=scripts\web\spherestatusbase.html
// Determines where the status page is saved WebPageFile=scripts\web\status.html
// In seconds, how often the status file is updated WebPageUpdate=60
// Required PLevel to view this page (0 = anyone, 6 = admins only) PLevel=0
///////////////////////////////////////////////////////////////
//////// Abuse Control
///////////////////////////////////////////////////////////////
// Block these ips from the server
// 255 is a wildcard, so 255.255.255.255 disables anyone connecting.
[BlockIP]
//123.34.45.56 //123.45.56.78
///////////////////////////////////////////////////////////////
//////// Connection Information
///////////////////////////////////////////////////////////////
//First line should be the name of your shard (this is what people see when they connect) //Second line should be the IP of your shard (this is almost always 127.0.0.1) //Third line should be the port of your shard (this should be whatever ServPort is set to)
//Uncomment next 3 lines below this if you have a router //First line should be a name different than your shard name above this //Second line should be your real/external IP (www.whatismyip.com) //Third line should be the shard port (this should be whatever ServPort is set to) [SERVERS] //Servidor para poder acceder los usuarios a tu servidor. WarAngel's Test Centre 127.0.0.1 // Tu IP( poner tu ip para que accedan los deams, 127.0.0.1 para local) 2593
//External
//my.ip.goes.here
//2593