Difference between revisions of "Category:Characters"
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| [[@AfterClick]] || Fires when the object has been single-clicked, just before the overhead name is shown. | | [[@AfterClick]] || Fires when the object has been single-clicked, just before the overhead name is shown. | ||
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| [[@CallGuards]] || Fires when the character calls for guards. | | [[@CallGuards]] || Fires when the character calls for guards. | ||
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| [[@CharClick]] || Fires when the character is clicked by another character. | | [[@CharClick]] || Fires when the character is clicked by another character. | ||
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| [[@DClick]] || Fires when the object is double-clicked. | | [[@DClick]] || Fires when the object is double-clicked. | ||
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| [[@Destroy]] || Fires when the object is being deleted. | | [[@Destroy]] || Fires when the object is being deleted. | ||
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| [[@FameChange]] || Fires when the character's fame changes. | | [[@FameChange]] || Fires when the character's fame changes. | ||
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| [[@HouseDesignCommit]] || Fires when the character commits a new house design. | | [[@HouseDesignCommit]] || Fires when the character commits a new house design. | ||
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| [[@KarmaChange]] || Fires when the character's karma changes. | | [[@KarmaChange]] || Fires when the character's karma changes. | ||
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| [[@Login]] || Fires when the character logs in. | | [[@Login]] || Fires when the character logs in. |
Latest revision as of 14:24, 7 May 2015
Characters
Here is a list of all character triggers. Click on the trigger name for more detailed information such as arguments and examples.
Name | Description |
@AfterClick | Fires when the object has been single-clicked, just before the overhead name is shown. |
@CallGuards | Fires when the character calls for guards. |
@CharClick | Fires when the character is clicked by another character. |
@CharClientTooltip | Fires when the tooltips are about to be sent to the character. |
@CharDClick | Fires when the character double clicks another character. |
@CharTradeAccepted | Fires when another character accepts trade with the character. |
@Click | Fires when the object has been single-clicked. |
@ClientTooltip | Fires when tooltips for this character are about to be sent to a client. |
@ContextMenuRequest | Fires when a client requests the context menu options for the object. |
@ContextMenuSelect | Fires when a client selects a context menu option for the object. |
@Create | Fires when the object is initially created, before it is placed in the world. |
@Criminal | Fires when the character becomes a criminal. |
@DClick | Fires when the object is double-clicked. |
@Destroy | Fires when the object is being deleted. |
@Dismount | Fires when the character dismounts their ride. |
@EnvironChange | Fires when the environment changes for the character. |
@ExpChange | Fires when the character's experience points change. |
@ExpLevelChange | Fires when the character's experience level changes. |
@FameChange | Fires when the character's fame changes. |
@HouseDesignCommit | Fires when the character commits a new house design. |
@HouseDesignExit | Fires when the character exits house design mode. |
@Hunger | Fires when the character's food level decreases. |
@ItemAfterClick | Fires when the character single-clicks an item, just before the overhead name is shown. |
@ItemBuy | Fires when the character buys an item from a vendor. |
@ItemClick | Fires when the character single-clicks an item. |
@ItemClientTooltip | Fires when the tooltips are about to be sent to the client for an item. |
@ItemContextMenuRequest | Fires when the character requests the context menu options for an item. |
@ItemContextMenuSelect | Fires when the character selects a context menu option for an item. |
@ItemCreate | Fires when an item is initially created, before it is placed in the world, and the character is in some way responsible for it. |
@ItemDamage | Fires when the character damages an item. |
@ItemDClick | Fires when the character double-clicks an item. |
@ItemDropOn_Char | Fires when the character drops an item on to a character. |
@ItemDropOn_Ground | Fires when the character drops an item on to the ground. |
@ItemDropOn_Item | Fires when the character drops an item on to another item. |
@ItemDropOn_Self | Fires when the character drops an item inside another item. |
@ItemEquip | Fires when the character equips an item. |
@ItemEquipTest | Fires when the characer is about to equip an item. |
@ItemPickUp_Ground | Fires when the character picks an item up from the ground. |
@ItemPickUp_Pack | Fires when the character picks an item up from inside a container. |
@ItemPickUp_Self | Fires when the character picks an item up from inside another item. |
@ItemPickUp_Stack | Fires when the character picks up an item from a stack. |
@ItemSell | Fires when the character sells an item to a vendor. |
@ItemSpellEffect | Fires when the character hits an item with a spell. |
@ItemStep | Fires when the character steps on an item. |
@ItemTargOn_Cancel | Fires when the character cancels an item's target cursor. |
@ItemTargOn_Char | Fires when the character targets a character with an item's target cursor. |
@ItemTargOn_Ground | Fires when the character targets the ground with an item's target cursor. |
@ItemTargOn_Item | Fires when the character targets an item with an item's target cursor. |
@ItemToolTip | Fires when the character requests old-style tooltips for an item. |
@ItemUnEquip | Fires when the character unequips an item. |
@Jailed | Fires when the character is sent to jail. |
@KarmaChange | Fires when the character's karma changes. |
@Login | Fires when the character logs in. |
@Logout | Fires when the character logs out. |
@Mount | Fires when the character mounts a ride. |
@MurderDecay | Fires when one of the character's kills is about to decay. |
@MurderMark | Fires when the character is about to gain a kill. |
@PersonalSpace | Fires when the character is stepped on. |
@PetDesert | Fires when the character deserts its owner. |
@Profile | Fires when a player attempts to read the character's profile from the paperdoll. |
@ReceiveItem | Fires when the NPC receives an item from another character, before they decide if they want it or not. |
@RegionEnter | Fires when the character enters a region. |
@RegionLeave | Fires when the character leaves a region. |
@Rename | Fires when the character renames another. |
@SeeCrime | Fires when the character sees a crime take place. |
@SkillAbort | Fires when the character aborts a skill. |
@SkillChange | Fires when the character's skill level changes. |
@SkillFail | Fires when the character fails a skill. |
@SkillGain | Fires when the character has a chance to gain in a skill. |
@SkillMakeItem | Fires when the character crafts an item. |
@SkillMenu | Fires when a skill menu is shown to the character. |
@SkillPreStart | Fires when the character starts a skill, before any hardcoded action takes place. |
@SkillSelect | Fires when the character selects a skill on their skill menu. |
@SkillStart | Fires when the character starts a skill. |
@SkillSuccess | Fires when the character succeeds at a skill. |
@SkillUseQuick | Fires when the character quickly uses a skill. |
@SpellBook | Fires when the character opens their spellbook. |
@SpellCast | Fires when the character casts a spell. |
@SpellEffect | Fires when the character is hit by the effects of a spell. |
@SpellFail | Fires when the character fails to cast a spell. |
@SpellSelect | Fires when the character selects a spell to cast. |
@SpellSuccess | Fires when the character successfully casts a spell. |
@StatChange | Fires when the character's STR, DEX or INT is changed through skill gain. |
@StepStealth | Fires when the character takes a step whilst hidden. |
@ToolTip | Fires when a player requests old-style tooltips for this character. |
Subcategories
This category has the following 3 subcategories, out of 3 total.
Pages in category "Characters"
The following 49 pages are in this category, out of 49 total.
@
- @Attack
- @CallGuards
- @CharAttack
- @ClientTooltip
- @CombatAdd
- @CombatDelete
- @CombatEnd
- @CombatStart
- @Death
- @DeathCorpse
- @GetHit
- @Hit
- @HitMiss
- @HitParry
- @Kill
- @MurderDecay
- @MurderMark
- @NPCAcceptItem
- @NPCActFight
- @NPCActFollow
- @NPCAction
- @NPCActWander
- @NPCHearGreeting
- @NPCHearUnknown
- @NPCLookAtChar
- @NPCLookAtItem
- @NPCLostTeleport
- @NPCRefuseItem
- @NPCRestock
- @NPCSeeNewPlayer
- @NPCSeeWantItem
- @NPCSpecialAction
- @RegionResourceFound
- @TradeAccepted
- @UserBugReport
- @UserChatButton
- @UserExtCmd
- @UserExWalkLimit
- @UserGuildButton
- @UserKRToolbar
- @UserMailBag
- @UserQuestArrowClick
- @UserQuestButton
- @UserSkills
- @UserSpecialMove
- @UserStats
- @UserVirtue
- @UserVirtueInvoke
- @UserWarmode