Category:Characters

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Characters

Here is a list of all character triggers. Click on the trigger name for more detailed information such as arguments and examples.

Name Description
@AfterClick Fires when the object has been single-clicked, just before the overhead name is shown.
@Attack Fires when the character begins attacking another.
@CallGuards Fires when the character calls for guards.
@CharAttack Fires when the character is attacked by another character.
@CharClick Fires when the character is clicked by another character.
@CharClientTooltip Fires when the tooltips are about to be sent to the character.
@CharDClick Fires when the character double clicks another character.
@CharTradeAccepted Fires when another character accepts trade with the character.
@Click Fires when the object has been single-clicked.
@ClientTooltip Fires when tooltips for this character are about to be sent to a client.
@ContextMenuRequest Fires when a client requests the context menu options for the object.
@ContextMenuSelect Fires when a client selects a context menu option for the object.
@Create Fires when the object is initially created, before it is placed in the world.
@Criminal Fires when the character becomes a criminal.
@DClick Fires when the object is double-clicked.
@Death Fires when the character's hitpoints reaches zero.
@DeathCorpse Fires when a corpse is created for the character.
@Destroy Fires when the object is being deleted.
@Dismount Fires when the character dismounts their ride.
@EnvironChange Fires when the environment changes for the character.
@ExpChange Fires when the character's experience points change.
@ExpLevelChange Fires when the character's experience level changes.
@FameChange Fires when the character's fame changes.
@GetHit Fires when the character receives damage.
@Hit Fires when the character hits another in combat.
@HitMiss Fires when the character fails to hit another in combat.
@HouseDesignCommit Fires when the character commits a new house design.
@HouseDesignExit Fires when the character exits house design mode.
@Hunger Fires when the character's food level decreases.
@ItemAfterClick Fires when the character single-clicks an item, just before the overhead name is shown.
@ItemBuy Fires when the character buys an item from a vendor.
@ItemClick Fires when the character single-clicks an item.
@ItemClientTooltip Fires when the tooltips are about to be sent to the client for an item.
@ItemContextMenuRequest Fires when the character requests the context menu options for an item.
@ItemContextMenuSelect Fires when the character selects a context menu option for an item.
@ItemCreate Fires when an item is initially created, before it is placed in the world, and the character is in some way responsible for it.
@ItemDamage Fires when the character damages an item.
@ItemDClick Fires when the character double-clicks an item.
@ItemDropOn_Char Fires when the character drops an item on to a character.
@ItemDropOn_Ground Fires when the character drops an item on to the ground.
@ItemDropOn_Item Fires when the character drops an item on to another item.
@ItemDropOn_Self Fires when the character drops an item inside another item.
@ItemEquip Fires when the character equips an item.
@ItemEquipTest Fires when the characer is about to equip an item.
@ItemPickUp_Ground Fires when the character picks an item up from the ground.
@ItemPickUp_Pack Fires when the character picks an item up from inside a container.
@ItemPickUp_Self Fires when the character picks an item up from inside another item.
@ItemPickUp_Stack Fires when the character picks up an item from a stack.
@ItemSell Fires when the character sells an item to a vendor.
@ItemSpellEffect Fires when the character hits an item with a spell.
@ItemStep Fires when the character steps on an item.
@ItemTargOn_Cancel Fires when the character cancels an item's target cursor.
@ItemTargOn_Char Fires when the character targets a character with an item's target cursor.
@ItemTargOn_Ground Fires when the character targets the ground with an item's target cursor.
@ItemTargOn_Item Fires when the character targets an item with an item's target cursor.
@ItemToolTip Fires when the character requests old-style tooltips for an item.
@ItemUnEquip Fires when the character unequips an item.
@Jailed Fires when the character is sent to jail.
@KarmaChange Fires when the character's karma changes.
@Kill Fires when the character kills another character.
@Login Fires when the character logs in.
@Logout Fires when the character logs out.
@Mount Fires when the character mounts a ride.
@MurderDecay Fires when one of the character's kills is about to decay.
@MurderMark Fires when the character is about to gain a kill.
@NPCAcceptItem Fires when the NPC receives an item.
@NPCActFight Fires when the NPC makes a combat decision.
@NPCActFollow Fires when the NPC follows another character.
@NPCAction Fires when the NPC is about to perform an AI action.
@NPCHearGreeting Fires when the NPC hears a character for the first time.
@NPCHearUnknown Fires when the NPC hears something they don't understand.
@NPCLookAtChar Fires then the NPC looks at a character.
@NPCLookAtItem Fires when the NPC looks at an item.
@NPCLostTeleport Fires when the NPC is lost and is about to be teleported back to their HOME.
@NPCRefuseItem Fires when the NPC refuses an item being given to them.
@NPCRestock Fires when the NPC is having their items restocked.
@NPCSeeNewPlayer Fires when the NPC first sees a player.
@NPCSeeWantItem Fires when the NPC sees an item they want.
@NPCSpecialAction Fires when the NPC is about to perform a special action (leaving fire trail, dropping web).
@PersonalSpace Fires when the character is stepped on.
@PetDesert Fires when the character deserts its owner.
@Profile Fires when a player attempts to read the character's profile from the paperdoll.
@ReceiveItem Fires when the NPC receives an item from another character, before they decide if they want it or not.
@RegionEnter Fires when the character enters a region.
@RegionLeave Fires when the character leaves a region.
@Rename Fires when the character renames another.
@SeeCrime Fires when the character sees a crime take place.
@SkillAbort Fires when the character aborts a skill.
@SkillChange Fires when the character's skill level changes.
@SkillFail Fires when the character fails a skill.
@SkillGain Fires when the character has a chance to gain in a skill.
@SkillMakeItem Fires when the character crafts an item.
@SkillMenu Fires when a skill menu is shown to the character.
@SkillPreStart Fires when the character starts a skill, before any hardcoded action takes place.
@SkillSelect Fires when the character selects a skill on their skill menu.
@SkillStart Fires when the character starts a skill.
@SkillSuccess Fires when the character succeeds at a skill.
@SkillUseQuick Fires when the character quickly uses a skill.
@SpellBook Fires when the character opens their spellbook.
@SpellCast Fires when the character casts a spell.
@SpellEffect Fires when the character is hit by the effects of a spell.
@SpellFail Fires when the character fails to cast a spell.
@SpellSelect Fires when the character selects a spell to cast.
@SpellSuccess Fires when the character successfully casts a spell.
@StatChange Fires when the character's STR, DEX or INT is changed through skill gain.
@StepStealth Fires when the character takes a step whilst hidden.
@ToolTip Fires when a player requests old-style tooltips for this character.
@TradeAccepted Fires when the character accepts a trade with another player.
@UserBugReport Fires when the player submits a bug report.
@UserChatButton Fires when the player presses the Chat button on the paperdoll.
@UserExtCmd Fires when the player sends an extended command packet. (used by some macros)
@UserExWalkLimit Fires when the player's movement is restricted by the movement speed settings in Sphere.ini
@UserGuildButton Fires when the player presses the Guild button on the paperdoll.
@UserKRToolbar Fires when the player presses a button on the toolbar.
@UserMailBag Fires when the player drags the mail bag on to another character.
@UserQuestArrowClick Fires when the player clicks the quest arrow.
@UserQuestButton Fires when the player presses the Quest button on the paperdoll.
@UserSkills Fires when the player opens their skill menu, or a skill update is sent to the player.
@UserSpecialMove Fires when the player uses a special move.
@UserStats Fires when the player opens the status window.
@UserVirtue Fires when the player presses on the Virtue button.
@UserVirtueInvoke Fires when the player invokes a virtue through macros.
@UserWarmode Fires when the player switches between war and peace mode.