User contributions
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- 22:02, 15 January 2023 (diff | hist) . . (+117) . . ITEMDEF (→Properties)
- 21:38, 15 January 2023 (diff | hist) . . (-115) . . ITEMDEF (→Properties)
- 21:03, 15 January 2023 (diff | hist) . . (+312) . . ITEMDEF (→Properties)
- 21:20, 26 December 2022 (diff | hist) . . (+92) . . ITEMDEF
- 22:37, 12 December 2022 (diff | hist) . . (+36) . . ITEMDEF
- 22:32, 11 December 2022 (diff | hist) . . (+23) . . ITEMDEF
- 22:12, 26 October 2022 (diff | hist) . . (+51) . . @CombatEnd (current)
- 22:11, 26 October 2022 (diff | hist) . . (+41) . . Characters
- 12:06, 24 October 2022 (diff | hist) . . (+1) . . Regions (current)
- 00:47, 28 August 2022 (diff | hist) . . (+114) . . Override TAGs (→Character-based Override TAGs) (current)
- 00:42, 28 August 2022 (diff | hist) . . (+95) . . Characters (→Properties and Functions)
- 00:40, 28 August 2022 (diff | hist) . . (+172) . . Server (→Properties and Functions) (current)
- 00:35, 28 August 2022 (diff | hist) . . (+15) . . Characters (→Properties and Functions)
- 00:34, 28 August 2022 (diff | hist) . . (+15) . . EFFECTLOCATION (→Description) (current)
- 00:27, 28 August 2022 (diff | hist) . . (+137) . . EFFECTLOCATION (→Description)
- 00:25, 28 August 2022 (diff | hist) . . (-1,225) . . EFFECTLOCATION (→Effect Types)
- 00:23, 28 August 2022 (diff | hist) . . (+113) . . EFFECTLOCATION (→Usage)
- 00:22, 28 August 2022 (diff | hist) . . (+2,617) . . N EFFECTLOCATION (Created page with "=Usage= '''EFFECTLOCATION x,y,z,type, item_id, speed, loop, explode, colour(hue), rendermode''' =Description= x,y,z are de coordinates where the effect will show on the grou...")
- 00:19, 28 August 2022 (diff | hist) . . (+4) . . Characters (→Properties and Functions)
- 00:19, 28 August 2022 (diff | hist) . . (+177) . . Characters (→Properties and Functions)
- 00:13, 28 August 2022 (diff | hist) . . (+14) . . @HouseDesignCommitItem (→Description) (current)
- 00:12, 28 August 2022 (diff | hist) . . (+14) . . @HouseDesignBegin (→Description) (current)
- 00:12, 28 August 2022 (diff | hist) . . (+32) . . Items (→Triggers)
- 00:08, 28 August 2022 (diff | hist) . . (+1,569) . . N @HouseDesignBegin (Created page with "==Description== This trigger is called when the player enters on design mode in a t_custom_multi multi. Fires on: * Multis ==References== The following object referenc...")
- 00:01, 28 August 2022 (diff | hist) . . (+104) . . Items (→Triggers)
- 23:56, 27 August 2022 (diff | hist) . . (+830) . . Characters (→Properties and Functions)
- 23:30, 27 August 2022 (diff | hist) . . (+845) . . Characters
- 20:14, 27 August 2022 (diff | hist) . . (+5) . . @HouseDesignCommitItem
- 23:29, 26 August 2022 (diff | hist) . . (+1,355) . . @HouseDesignCommitItem
- 23:24, 26 August 2022 (diff | hist) . . (+88) . . Items
- 23:22, 26 August 2022 (diff | hist) . . (+57) . . @HouseDesignCommit (current)
- 23:19, 26 August 2022 (diff | hist) . . (+1,830) . . TYPEDEF (current)
- 22:11, 19 August 2022 (diff | hist) . . (-291) . . Chapter 4 (current)
- 21:00, 19 August 2022 (diff | hist) . . (+516) . . N MAPWAYPOINT (Created page with "=Usage= REFERENCE.MAPWAYPOINT ObjectUID,WayPointType =Description= This function adds/removes waypoints on client radar map (enhanced clients only). Waypoint types: 0 = R...") (current)
- 20:52, 19 August 2022 (diff | hist) . . (+25) . . Characters (→Properties and Functions)
- 20:51, 19 August 2022 (diff | hist) . . (+96) . . Characters (→Properties and Functions)
- 05:33, 7 July 2022 (diff | hist) . . (+17) . . Characters
- 04:30, 7 July 2022 (diff | hist) . . (+15) . . @HitParry (current)
- 21:30, 6 July 2022 (diff | hist) . . (+3) . . @HitParry
- 20:53, 6 July 2022 (diff | hist) . . (+291) . . @HitParry
- 21:39, 5 July 2022 (diff | hist) . . (+79) . . How Combat Works
- 21:36, 5 July 2022 (diff | hist) . . (-1) . . @HitParry
- 16:54, 2 July 2022 (diff | hist) . . (+2,312) . . N @HitParry (Created page with "==Description== The trigger is fired when a character succesfully parries a hit, that is the trigger @(Skill)UseQuick for parrying is succesfull. By default a parried hit will...")
- 16:43, 2 July 2022 (diff | hist) . . (+75) . . Characters
- 20:39, 1 May 2022 (diff | hist) . . (+1,611) . . N @Redeed (Created page with "==Description== This trigger fires when a multi is about to redeed. Valid for t_multi, t_ship, t_multi_custom and t_addon. Fires on: * Items ==References== The followi...") (current)
- 20:32, 1 May 2022 (diff | hist) . . (+105) . . Items
- 20:14, 1 May 2022 (diff | hist) . . (+139) . . SPELL
- 20:13, 1 May 2022 (diff | hist) . . (+1,427) . . N @EffectRemove (Created page with "==Description== This trigger fires when a spell memory item is removed (and after the @Destroy trigger of the item). Fires on: * Spells ==References== The follow...") (current)
- 20:05, 1 May 2022 (diff | hist) . . (+1,472) . . N @EffectAdd (Created page with "==Description== This trigger fires when any type of effect memory is being added, like stat changes for s_bless, s_cunning... s_weaken ... Fires on: * Spells ==R...") (current)
- 19:51, 1 May 2022 (diff | hist) . . (+139) . . Category:Spells (current)
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