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− | ==Characters==
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− | Here is a list of all [[Characters|character]] triggers. Click on the trigger name for more detailed information such as arguments and examples.
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− | {| border="1" cellspacing="4" cellpadding="4"
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− | | '''Name''' || '''Description'''
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− | |-
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− | | [[@AfterClick]] || Fires when the object has been single-clicked, just before the overhead name is shown.
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− | |-
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− | | [[@Attack]] || Fires when the character begins attacking another.
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− | |-
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− | | [[@CallGuards]] || Fires when the character calls for guards.
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− | |-
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− | | [[@CharAttack]] || Fires when the character is attacked by another character.
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− | |-
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− | | [[@CharClick]] || Fires when the character is clicked by another character.
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− | |-
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− | | [[@CharClientTooltip]] || Fires when the tooltips are about to be sent to the character.
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− | |-
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− | | [[@CharDClick]] || Fires when the character double clicks another character.
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− | |-
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− | | [[@CharTradeAccepted]] || Fires when another character accepts trade with the character.
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− | |-
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− | | [[@Click]] || Fires when the object has been single-clicked.
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− | |-
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− | | [[@ClientTooltip]] || Fires when tooltips for this character are about to be sent to a client.
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− | |-
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− | | [[@ContextMenuRequest]] || Fires when a client requests the context menu options for the object.
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− | |-
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− | | [[@ContextMenuSelect]] || Fires when a client selects a context menu option for the object.
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− | |-
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− | | [[@Create]] || Fires when the object is initially created, before it is placed in the world.
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− | |-
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− | | [[@Criminal]] || Fires when the character becomes a criminal.
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− | |-
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− | | [[@DClick]] || Fires when the object is double-clicked.
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− | |-
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− | | [[@Death]] || Fires when the character's hitpoints reaches zero.
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− | |-
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− | | [[@DeathCorpse]] || Fires when a corpse is created for the character.
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− | |-
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− | | [[@Destroy]] || Fires when the object is being deleted.
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− | |-
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− | | [[@Dismount]] || Fires when the character dismounts their ride.
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− | |-
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− | | [[@EnvironChange]] || Fires when the environment changes for the character.
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− | |-
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− | | [[@ExpChange]] || Fires when the character's experience points change.
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− | |-
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− | | [[@ExpLevelChange]] || Fires when the character's experience level changes.
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− | |-
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− | | [[@FameChange]] || Fires when the character's fame changes.
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− | |-
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− | | [[@GetHit]] || Fires when the character receives damage.
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− | |-
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− | | [[@Hit]] || Fires when the character hits another in combat.
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− | |-
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− | | [[@HitMiss]] || Fires when the character fails to hit another in combat.
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− | |-
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− | | [[@HouseDesignCommit]] || Fires when the character commits a new house design.
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− | |-
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− | | [[@HouseDesignExit]] || Fires when the character exits house design mode.
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− | |-
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− | | [[@Hunger]] || Fires when the character's food level decreases.
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− | |-
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− | | [[@ItemAfterClick]] || Fires when the character single-clicks an item, just before the overhead name is shown.
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− | |-
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− | | [[@ItemBuy]] || Fires when the character buys an item from a vendor.
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− | |-
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− | | [[@ItemClick]] || Fires when the character single-clicks an item.
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− | |-
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− | | [[@ItemClientTooltip]] || Fires when the tooltips are about to be sent to the client for an item.
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− | |-
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− | | [[@ItemContextMenuRequest]] || Fires when the character requests the context menu options for an item.
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− | |-
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− | | [[@ItemContextMenuSelect]] || Fires when the character selects a context menu option for an item.
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− | |-
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− | | [[@ItemCreate]] || Fires when an item is initially created, before it is placed in the world, and the character is in some way responsible for it.
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− | |-
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− | | [[@ItemDamage]] || Fires when the character damages an item.
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− | |-
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− | | [[@ItemDClick]] || Fires when the character double-clicks an item.
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− | |-
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− | | [[@ItemDropOn_Char]] || Fires when the character drops an item on to a character.
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− | |-
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− | | [[@ItemDropOn_Ground]] || Fires when the character drops an item on to the ground.
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− | |-
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− | | [[@ItemDropOn_Item]] || Fires when the character drops an item on to another item.
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− | |-
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− | | [[@ItemDropOn_Self]] || Fires when the character drops an item inside another item.
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− | |-
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− | | [[@ItemEquip]] || Fires when the character equips an item.
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− | |-
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− | | [[@ItemEquipTest]] || Fires when the characer is about to equip an item.
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− | |-
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− | | [[@ItemPickUp_Ground]] || Fires when the character picks an item up from the ground.
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− | |-
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− | | [[@ItemPickUp_Pack]] || Fires when the character picks an item up from inside a container.
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− | |-
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− | | [[@ItemPickUp_Self]] || Fires when the character picks an item up from inside another item.
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− | |-
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− | | [[@ItemPickUp_Stack]] || Fires when the character picks up an item from a stack.
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− | |-
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− | | [[@ItemSell]] || Fires when the character sells an item to a vendor.
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− | |-
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− | | [[@ItemSpellEffect]] || Fires when the character hits an item with a spell.
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− | |-
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− | | [[@ItemStep]] || Fires when the character steps on an item.
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− | |-
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− | | [[@ItemTargOn_Cancel]] || Fires when the character cancels an item's target cursor.
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− | |-
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− | | [[@ItemTargOn_Char]] || Fires when the character targets a character with an item's target cursor.
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− | |-
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− | | [[@ItemTargOn_Ground]] || Fires when the character targets the ground with an item's target cursor.
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− | |-
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− | | [[@ItemTargOn_Item]] || Fires when the character targets an item with an item's target cursor.
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− | |-
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− | | [[@ItemToolTip]] || Fires when the character requests old-style tooltips for an item.
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− | |-
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− | | [[@ItemUnEquip]] || Fires when the character unequips an item.
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− | |-
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− | | [[@Jailed]] || Fires when the character is sent to jail.
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− | |-
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− | | [[@KarmaChange]] || Fires when the character's karma changes.
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− | |-
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− | | [[@Kill]] || Fires when the character kills another character.
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− | |-
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− | | [[@Login]] || Fires when the character logs in.
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− | |-
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− | | [[@Logout]] || Fires when the character logs out.
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− | |-
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− | | [[@Mount]] || Fires when the character mounts a ride.
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− | |-
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− | | [[@MurderDecay]] || Fires when one of the character's kills is about to decay.
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− | |-
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− | | [[@MurderMark]] || Fires when the character is about to gain a kill.
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− | |-
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− | | [[@NPCAcceptItem]] || Fires when the NPC receives an item.
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− | |-
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− | | [[@NPCActFight]] || Fires when the NPC makes a combat decision.
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− | |-
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− | | [[@NPCActFollow]] || Fires when the NPC follows another character.
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− | |-
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− | | [[@NPCAction]] || Fires when the NPC is about to perform an AI action.
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− | |-
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− | | [[@NPCHearGreeting]] || Fires when the NPC hears a character for the first time.
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− | |-
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− | | [[@NPCHearUnknown]] || Fires when the NPC hears something they don't understand.
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− | |-
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− | | [[@NPCLookAtChar]] || Fires then the NPC looks at a character.
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− | |-
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− | | [[@NPCLookAtItem]] || Fires when the NPC looks at an item.
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− | |-
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− | | [[@NPCLostTeleport]] || Fires when the NPC is lost and is about to be teleported back to their [[HOME]].
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− | |-
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− | | [[@NPCRefuseItem]] || Fires when the NPC refuses an item being given to them.
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− | |-
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− | | [[@NPCRestock]] || Fires when the NPC is having their items restocked.
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− | |-
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− | | [[@NPCSeeNewPlayer]] || Fires when the NPC first sees a player.
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− | |-
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− | | [[@NPCSeeWantItem]] || Fires when the NPC sees an item they want.
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− | |-
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− | | [[@NPCSpecialAction]] || Fires when the NPC is about to perform a special action (leaving fire trail, dropping web).
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− | |-
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− | | [[@PersonalSpace]] || Fires when the character is stepped on.
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− | |-
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− | | [[@PetDesert]] || Fires when the character deserts its owner.
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− | |-
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− | | [[@Profile]] || Fires when a player attempts to read the character's profile from the paperdoll.
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− | |-
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− | | [[@ReceiveItem]] || Fires when the NPC receives an item from another character, before they decide if they want it or not.
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− | |-
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− | | [[@RegionEnter]] || Fires when the character enters a region.
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− | |-
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− | | [[@RegionLeave]] || Fires when the character leaves a region.
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− | |-
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− | | [[@Rename]] || Fires when the character renames another.
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− | |-
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− | | [[@SeeCrime]] || Fires when the character sees a crime take place.
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− | |-
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− | | [[@SkillAbort]] || Fires when the character aborts a skill.
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− | |-
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− | | [[@SkillChange]] || Fires when the character's skill level changes.
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− | |-
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− | | [[@SkillFail]] || Fires when the character fails a skill.
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− | |-
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− | | [[@SkillGain]] || Fires when the character has a chance to gain in a skill.
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− | |-
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− | | [[@SkillMakeItem]] || Fires when the character crafts an item.
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− | |-
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− | | [[@SkillMenu]] || Fires when a skill menu is shown to the character.
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− | |-
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− | | [[@SkillPreStart]] || Fires when the character starts a skill, before any hardcoded action takes place.
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− | |-
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− | | [[@SkillSelect]] || Fires when the character selects a skill on their skill menu.
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− | |-
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− | | [[@SkillStart]] || Fires when the character starts a skill.
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− | |-
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− | | [[@SkillSuccess]] || Fires when the character succeeds at a skill.
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− | |-
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− | | [[@SkillUseQuick]] || Fires when the character quickly uses a skill.
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− | |-
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− | | [[@SpellBook]] || Fires when the character opens their spellbook.
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− | |-
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− | | [[@SpellCast]] || Fires when the character casts a spell.
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− | |-
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− | | [[@SpellEffect]] || Fires when the character is hit by the effects of a spell.
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− | |-
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− | | [[@SpellFail]] || Fires when the character fails to cast a spell.
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− | |-
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− | | [[@SpellSelect]] || Fires when the character selects a spell to cast.
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− | |-
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− | | [[@SpellSuccess]] || Fires when the character successfully casts a spell.
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− | |-
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− | | [[@StatChange]] || Fires when the character's STR, DEX or INT is changed through skill gain.
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− | |-
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− | | [[@StepStealth]] || Fires when the character takes a step whilst hidden.
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− | |-
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− | | [[@ToolTip]] || Fires when a player requests old-style tooltips for this character.
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− | |-
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− | | [[@TradeAccepted]] || Fires when the character accepts a trade with another player.
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− | |-
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− | | [[@UserBugReport]] || Fires when the player submits a bug report.
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− | |-
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− | | [[@UserChatButton]] || Fires when the player presses the Chat button on the paperdoll.
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− | |-
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− | | [[@UserExtCmd]] || Fires when the player sends an extended command packet. (used by some macros)
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− | |-
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− | | [[@UserExWalkLimit]] || Fires when the player's movement is restricted by the movement speed settings in Sphere.ini
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− | |-
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− | | [[@UserGuildButton]] || Fires when the player presses the Guild button on the paperdoll.
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− | |-
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− | | [[@UserKRToolbar]] || Fires when the player presses a button on the toolbar.
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− | |-
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− | | [[@UserMailBag]] || Fires when the player drags the mail bag on to another character.
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− | |-
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− | | [[@UserQuestArrowClick]] || Fires when the player clicks the quest arrow.
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− | |-
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− | | [[@UserQuestButton]] || Fires when the player presses the Quest button on the paperdoll.
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− | |-
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− | | [[@UserSkills]] || Fires when the player opens their skill menu, or a skill update is sent to the player.
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− | |-
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− | | [[@UserSpecialMove]] || Fires when the player uses a special move.
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− | |-
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− | | [[@UserStats]] || Fires when the player opens the status window.
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− | |-
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− | | [[@UserVirtue]] || Fires when the player presses on the Virtue button.
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− | |-
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− | | [[@UserVirtueInvoke]] || Fires when the player invokes a virtue through macros.
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− | |-
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− | | [[@UserWarmode]] || Fires when the player switches between war and peace mode.
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− | |}
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− | ==Items==
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− | Here is a list of all [[Items|item]] triggers. Click on the trigger name for more detailed information such as arguments and examples.
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− | {| border="1" cellspacing="4" cellpadding="4"
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− | | '''Name''' || '''Description'''
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− | |-
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− | | [[@AfterClick]] || Fires when the object has been single-clicked, just before the overhead name is shown.
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− | |-
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− | | [[@Buy]] || Fires when the item is being bought from a vendor.
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− | |-
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− | | [[@Click]] || Fires when the object has been single-clicked.
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− | |-
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− | | [[@ClientTooltip]] || Fires when tooltips are about to be sent to a client.
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− | |-
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− | | [[@ContextMenuRequest]] || Fires when a client requests the context menu options for the object.
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− | |-
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− | | [[@ContextMenuSelect]] || Fires when a client selects a context menu option for the object.
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− | |-
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− | | [[@Create]] || Fires when the object is initially created, before it is placed in the world.
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− | |-
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− | | [[@Damage]] || Fires when the item receives damage.
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− | |-
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− | | [[@DClick]] || Fires when the object is double-clicked.
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− | |-
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− | | [[@Destroy]] || Fires when the object is being deleted.
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− | |-
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− | | [[@DropOn_Char]] || Fires when the item has been dropped on to a character.
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− | |-
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− | | [[@DropOn_Ground]] || Fires when the item has been dropped on to the ground.
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− | |-
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− | | [[@DropOn_Item]] || Fires when the item is dropped on to another item.
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− | |-
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− | | [[@DropOn_Self]] || Fires when an item has been dropped on to this item.
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− | |-
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− | | [[@Equip]] || Fires when the item has been equipped.
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− | |-
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− | | [[@EquipTest]] || Fires when the item is about to be equipped.
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− | |-
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− | | [[@PickUp_Ground]] || Fires when the item ihas been picked up from the ground.
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− | |-
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− | | [[@PickUp_Pack]] || Fires when the item is picked up from inside a container.
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− | |-
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− | | [[@PickUp_Self]] || Fires when an item has been picked up from inside the item.
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− | |-
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− | | [[@PickUp_Stack]] || Fires when the item is picked up from a stack.
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− | |-
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− | | [[@Sell]] || Fires when the item is sold to a vendor.
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− | |-
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− | | [[@SpellEffect]] || Fires when the object is hit by the effects of a spell.
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− | |-
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− | | [[@Step]] || Fires when a character steps on the item.
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− | |-
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− | | [[@TargOn_Cancel]] || Fires when a target is cancelled from the item.
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− | |-
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− | | [[@TargOn_Char]] || Fires when a character is targeted from the item.
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− | |-
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− | | [[@TargOn_Ground]] || Fires when the ground is targeted from the item.
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− | |-
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− | | [[@TargOn_Item]] || Fires when an item is targeted from this item.
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− | |-
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− | | [[@Timer]] || Fires when the item's timer expires.
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− | |-
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− | | [[@ToolTip]] || Fires when old-style tooltips are requested for the item.
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− | |-
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− | | [[@UnEquip]] || Fires when the item is unequipped.
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− | |}
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− | ==Region Resources==
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− | Here is a list of all [[REGIONRESOURCE|region resource]] triggers. Click on the trigger name for more detailed information such as arguments and examples.
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− |
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− | {| border="1" cellspacing="4" cellpadding="4"
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− | | '''Name''' || '''Description'''
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− | |-
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− | | [[@ResourceTest]] || Fires when the resource is being considered for spawning.
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− | |-
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− | | [[@ResourceFound]] || Fires when the resource is spawned.
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− | |}
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− |
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− | ==Regions==
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− | Here is a list of all [[Regions|region]] triggers. Click on the trigger name for more detailed information such as arguments and examples.
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− |
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− | {| border="1" cellspacing="4" cellpadding="4"
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− | | '''Name''' || '''Description'''
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− | |-
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− | | [[@CliPeriodic]] || Fires multiple times approximately every 30 seconds, for each client in the region.
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− | |-
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− | | [[@Enter]] || Fires when a character enters the region.
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− | |-
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− | | [[@Exit]] || Fires when a character exits the region.
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− | |-
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− | | [[@RegPeriodic]] || Fires once approximately every 30 seconds, as long as there is at least one client in the region.
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− | |-
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− | | [[@Step]] || Fires whenever a character takes a step within the region.
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− | |}
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− |
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− |
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− | ==Skills==
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− | The following table lists all of the triggers that can be placed under a skill definition. All of the triggers here have an equivalent @Skill trigger on the [[Characters|character]] object.
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− |
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− | {| border="1" cellspacing="4" cellpadding="4"
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− | | '''Name''' || '''Description'''
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− | |-
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− | | [[@Abort]] || Fires when a character aborts an attempt at using the skill.
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− | |-
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− | | [[@Fail]] || Fires when a character fails an attempt at using the skill.
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− | |-
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− | | [[@Gain]] || Fires when a character is given the chance to gain in the skill.
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− | |-
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− | | [[@PreStart]] || Fires when a character starts to use the skill, before any hardcoded behaviour takes place.
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− | |-
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− | | [[@Select]] || Fires when a character selects the skill from their skill menu.
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− | |-
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− | | [[@Start]] || Fires when a character starts to use the skill.
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− | |-
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− | | [[@Success]] || Fires when a character succeeds an attempt at using the skill.
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− | |-
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− | | [[@UseQuick]] || Fires when a character quickly uses the skill, without changing their [[ACTION]].
| |
− | |}
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− |
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− |
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− | ==Spells==
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− | The following table lists all of the triggers that can be placed under a spell definition. All of the triggers here have an equivalent @Spell trigger on the [[Characters|character]] object.
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− |
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− | {| border="1" cellspacing="4" cellpadding="4"
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− | | '''Name''' || '''Description'''
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− | |-
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− | | [[@Effect]] || Fires when a character or item is hit by the spell.
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− | |-
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− | | [[@Fail (Spell Trigger)|@Fail]] || Fires when a character fails to cast the spell.
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− | |-
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− | | [[@Select (Spell Trigger)|@Select]] || Fires when a character selects to cast the spell, or when Sphere checks if a character is capable of casting it.
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− | |-
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− | | [[@Start (Spell Trigger)|@Start]] || Fires when a character starts to cast the spell.
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− | |-
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− | | [[@Success (Spell Trigger)|@Success]] || Fires when a character successfully casts the spell.
| |
− | |}
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− |
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| [[Category: Reference Compendium]] | | [[Category: Reference Compendium]] |