Difference between revisions of "Category:Triggers"

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(Characters)
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==Characters==
 
Here is a list of all [[Characters|character]] triggers. Click on the trigger name for more detailed information such as arguments and examples.
 
 
{| border="1" cellspacing="4" cellpadding="4"
 
| '''Name''' || '''Description'''
 
|-
 
| [[@AfterClick]] || Fires when the object has been single-clicked, just before the overhead name is shown.
 
|-
 
| [[@Attack]] || Fires when the character begins attacking another.
 
|-
 
| [[@CallGuards]] || Fires when the character calls for guards.
 
|-
 
| [[@CharAttack]] || Fires when the character is attacked by another character.
 
|-
 
| [[@CharClick]] || Fires when the character is clicked by another character.
 
|-
 
| [[@CharClientTooltip]] || Fires when the tooltips are about to be sent to the character.
 
|-
 
| [[@CharDClick]] || Fires when the character double clicks another character.
 
|-
 
| [[@CharTradeAccepted]] || Fires when another character accepts trade with the character.
 
|-
 
| [[@Click]] || Fires when the object has been single-clicked.
 
|-
 
| [[@ClientTooltip]] || Fires when tooltips for this character are about to be sent to a client.
 
|-
 
| [[@ContextMenuRequest]] || Fires when a client requests the context menu options for the object.
 
|-
 
| [[@ContextMenuSelect]] || Fires when a client selects a context menu option for the object.
 
|-
 
| [[@Create]] || Fires when the object is initially created, before it is placed in the world.
 
|-
 
| [[@Criminal]] || Fires when the character becomes a criminal.
 
|-
 
| [[@DClick]] || Fires when the object is double-clicked.
 
|-
 
| [[@Death]] || Fires when the character's hitpoints reaches zero.
 
|-
 
| [[@DeathCorpse]] || Fires when a corpse is created for the character.
 
|-
 
| [[@Destroy]] || Fires when the object is being deleted.
 
|-
 
| [[@Dismount]] || Fires when the character dismounts their ride.
 
|-
 
| [[@EnvironChange]] || Fires when the environment changes for the character.
 
|-
 
| [[@ExpChange]] || Fires when the character's experience points change.
 
|-
 
| [[@ExpLevelChange]] || Fires when the character's experience level changes.
 
|-
 
| [[@FameChange]] || Fires when the character's fame changes.
 
|-
 
| [[@GetHit]] || Fires when the character receives damage.
 
|-
 
| [[@Hit]] || Fires when the character hits another in combat.
 
|-
 
| [[@HitMiss]] || Fires when the character fails to hit another in combat.
 
|-
 
| [[@HouseDesignCommit]] || Fires when the character commits a new house design.
 
|-
 
| [[@HouseDesignExit]] || Fires when the character exits house design mode.
 
|-
 
| [[@Hunger]] || Fires when the character's food level decreases.
 
|-
 
| [[@ItemAfterClick]] || Fires when the character single-clicks an item, just before the overhead name is shown.
 
|-
 
| [[@ItemBuy]] || Fires when the character buys an item from a vendor.
 
|-
 
| [[@ItemClick]] || Fires when the character single-clicks an item.
 
|-
 
| [[@ItemClientTooltip]] || Fires when the tooltips are about to be sent to the client for an item.
 
|-
 
| [[@ItemContextMenuRequest]] || Fires when the character requests the context menu options for an item.
 
|-
 
| [[@ItemContextMenuSelect]] || Fires when the character selects a context menu option for an item.
 
|-
 
| [[@ItemCreate]] || Fires when an item is initially created, before it is placed in the world, and the character is in some way responsible for it.
 
|-
 
| [[@ItemDamage]] || Fires when the character damages an item.
 
|-
 
| [[@ItemDClick]] || Fires when the character double-clicks an item.
 
|-
 
| [[@ItemDropOn_Char]] || Fires when the character drops an item on to a character.
 
|-
 
| [[@ItemDropOn_Ground]] || Fires when the character drops an item on to the ground.
 
|-
 
| [[@ItemDropOn_Item]] || Fires when the character drops an item on to another item.
 
|-
 
| [[@ItemDropOn_Self]] || Fires when the character drops an item inside another item.
 
|-
 
| [[@ItemEquip]] || Fires when the character equips an item.
 
|-
 
| [[@ItemEquipTest]] || Fires when the characer is about to equip an item.
 
|-
 
| [[@ItemPickUp_Ground]] || Fires when the character picks an item up from the ground.
 
|-
 
| [[@ItemPickUp_Pack]] || Fires when the character picks an item up from inside a container.
 
|-
 
| [[@ItemPickUp_Self]] || Fires when the character picks an item up from inside another item.
 
|-
 
| [[@ItemPickUp_Stack]] || Fires when the character picks up an item from a stack.
 
|-
 
| [[@ItemSell]] || Fires when the character sells an item to a vendor.
 
|-
 
| [[@ItemSpellEffect]] || Fires when the character hits an item with a spell.
 
|-
 
| [[@ItemStep]] || Fires when the character steps on an item.
 
|-
 
| [[@ItemTargOn_Cancel]] || Fires when the character cancels an item's target cursor.
 
|-
 
| [[@ItemTargOn_Char]] || Fires when the character targets a character with an item's target cursor.
 
|-
 
| [[@ItemTargOn_Ground]] || Fires when the character targets the ground with an item's target cursor.
 
|-
 
| [[@ItemTargOn_Item]] || Fires when the character targets an item with an item's target cursor.
 
|-
 
| [[@ItemToolTip]] || Fires when the character requests old-style tooltips for an item.
 
|-
 
| [[@ItemUnEquip]] || Fires when the character unequips an item.
 
|-
 
| [[@Jailed]] || Fires when the character is sent to jail.
 
|-
 
| [[@KarmaChange]] || Fires when the character's karma changes.
 
|-
 
| [[@Kill]] || Fires when the character kills another character.
 
|-
 
| [[@Login]] || Fires when the character logs in.
 
|-
 
| [[@Logout]] || Fires when the character logs out.
 
|-
 
| [[@Mount]] || Fires when the character mounts a ride.
 
|-
 
| [[@MurderDecay]] || Fires when one of the character's kills is about to decay.
 
|-
 
| [[@MurderMark]] || Fires when the character is about to gain a kill.
 
|-
 
| [[@NPCAcceptItem]] || Fires when the NPC receives an item.
 
|-
 
| [[@NPCActFight]] || Fires when the NPC makes a combat decision.
 
|-
 
| [[@NPCActFollow]] || Fires when the NPC follows another character.
 
|-
 
| [[@NPCAction]] || Fires when the NPC is about to perform an AI action.
 
|-
 
| [[@NPCHearGreeting]] || Fires when the NPC hears a character for the first time.
 
|-
 
| [[@NPCHearUnknown]] || Fires when the NPC hears something they don't understand.
 
|-
 
| [[@NPCLookAtChar]] || Fires then the NPC looks at a character.
 
|-
 
| [[@NPCLookAtItem]] || Fires when the NPC looks at an item.
 
|-
 
| [[@NPCLostTeleport]] || Fires when the NPC is lost and is about to be teleported back to their [[HOME]].
 
|-
 
| [[@NPCRefuseItem]] || Fires when the NPC refuses an item being given to them.
 
|-
 
| [[@NPCRestock]] || Fires when the NPC is having their items restocked.
 
|-
 
| [[@NPCSeeNewPlayer]] || Fires when the NPC first sees a player.
 
|-
 
| [[@NPCSeeWantItem]] || Fires when the NPC sees an item they want.
 
|-
 
| [[@NPCSpecialAction]] || Fires when the NPC is about to perform a special action (leaving fire trail, dropping web).
 
|-
 
| [[@PersonalSpace]] || Fires when the character is stepped on.
 
|-
 
| [[@PetDesert]] || Fires when the character deserts its owner.
 
|-
 
| [[@Profile]] || Fires when a player attempts to read the character's profile from the paperdoll.
 
|-
 
| [[@ReceiveItem]] || Fires when the NPC receives an item from another character, before they decide if they want it or not.
 
|-
 
| [[@RegionEnter]] || Fires when the character enters a region.
 
|-
 
| [[@RegionLeave]] || Fires when the character leaves a region.
 
|-
 
| [[@Rename]] || Fires when the character renames another.
 
|-
 
| [[@SeeCrime]] || Fires when the character sees a crime take place.
 
|-
 
| [[@SkillAbort]] || Fires when the character aborts a skill.
 
|-
 
| [[@SkillChange]] || Fires when the character's skill level changes.
 
|-
 
| [[@SkillFail]] || Fires when the character fails a skill.
 
|-
 
| [[@SkillGain]] || Fires when the character has a chance to gain in a skill.
 
|-
 
| [[@SkillMakeItem]] || Fires when the character crafts an item.
 
|-
 
| [[@SkillMenu]] || Fires when a skill menu is shown to the character.
 
|-
 
| [[@SkillPreStart]] || Fires when the character starts a skill, before any hardcoded action takes place.
 
|-
 
| [[@SkillSelect]] || Fires when the character selects a skill on their skill menu.
 
|-
 
| [[@SkillStart]] || Fires when the character starts a skill.
 
|-
 
| [[@SkillSuccess]] || Fires when the character succeeds at a skill.
 
|-
 
| [[@SkillUseQuick]] || Fires when the character quickly uses a skill.
 
|-
 
| [[@SpellBook]] || Fires when the character opens their spellbook.
 
|-
 
| [[@SpellCast]] || Fires when the character casts a spell.
 
|-
 
| [[@SpellEffect]] || Fires when the character is hit by the effects of a spell.
 
|-
 
| [[@SpellFail]] || Fires when the character fails to cast a spell.
 
|-
 
| [[@SpellSelect]] || Fires when the character selects a spell to cast.
 
|-
 
| [[@SpellSuccess]] || Fires when the character successfully casts a spell.
 
|-
 
| [[@StatChange]] || Fires when the character's STR, DEX or INT is changed through skill gain.
 
|-
 
| [[@StepStealth]] || Fires when the character takes a step whilst hidden.
 
|-
 
| [[@ToolTip]] || Fires when a player requests old-style tooltips for this character.
 
|-
 
| [[@TradeAccepted]] || Fires when the character accepts a trade with another player.
 
|-
 
| [[@UserBugReport]] || Fires when the player submits a bug report.
 
|-
 
| [[@UserChatButton]] || Fires when the player presses the Chat button on the paperdoll.
 
|-
 
| [[@UserExtCmd]] || Fires when the player sends an extended command packet. (used by some macros)
 
|-
 
| [[@UserExWalkLimit]] || Fires when the player's movement is restricted by the movement speed settings in Sphere.ini
 
|-
 
| [[@UserGuildButton]] || Fires when the player presses the Guild button on the paperdoll.
 
|-
 
| [[@UserKRToolbar]] || Fires when the player presses a button on the toolbar.
 
|-
 
| [[@UserMailBag]] || Fires when the player drags the mail bag on to another character.
 
|-
 
| [[@UserQuestArrowClick]] || Fires when the player clicks the quest arrow.
 
|-
 
| [[@UserQuestButton]] || Fires when the player presses the Quest button on the paperdoll.
 
|-
 
| [[@UserSkills]] || Fires when the player opens their skill menu, or a skill update is sent to the player.
 
|-
 
| [[@UserSpecialMove]] || Fires when the player uses a special move.
 
|-
 
| [[@UserStats]] || Fires when the player opens the status window.
 
|-
 
| [[@UserVirtue]] || Fires when the player presses on the Virtue button.
 
|-
 
| [[@UserVirtueInvoke]] || Fires when the player invokes a virtue through macros.
 
|-
 
| [[@UserWarmode]] || Fires when the player switches between war and peace mode.
 
|}
 
 
  
 
==Items==
 
==Items==

Revision as of 10:23, 7 May 2015

Items

Here is a list of all item triggers. Click on the trigger name for more detailed information such as arguments and examples.

Name Description
@AfterClick Fires when the object has been single-clicked, just before the overhead name is shown.
@Buy Fires when the item is being bought from a vendor.
@Click Fires when the object has been single-clicked.
@ClientTooltip Fires when tooltips are about to be sent to a client.
@ContextMenuRequest Fires when a client requests the context menu options for the object.
@ContextMenuSelect Fires when a client selects a context menu option for the object.
@Create Fires when the object is initially created, before it is placed in the world.
@Damage Fires when the item receives damage.
@DClick Fires when the object is double-clicked.
@Destroy Fires when the object is being deleted.
@DropOn_Char Fires when the item has been dropped on to a character.
@DropOn_Ground Fires when the item has been dropped on to the ground.
@DropOn_Item Fires when the item is dropped on to another item.
@DropOn_Self Fires when an item has been dropped on to this item.
@Equip Fires when the item has been equipped.
@EquipTest Fires when the item is about to be equipped.
@PickUp_Ground Fires when the item ihas been picked up from the ground.
@PickUp_Pack Fires when the item is picked up from inside a container.
@PickUp_Self Fires when an item has been picked up from inside the item.
@PickUp_Stack Fires when the item is picked up from a stack.
@Sell Fires when the item is sold to a vendor.
@SpellEffect Fires when the object is hit by the effects of a spell.
@Step Fires when a character steps on the item.
@TargOn_Cancel Fires when a target is cancelled from the item.
@TargOn_Char Fires when a character is targeted from the item.
@TargOn_Ground Fires when the ground is targeted from the item.
@TargOn_Item Fires when an item is targeted from this item.
@Timer Fires when the item's timer expires.
@ToolTip Fires when old-style tooltips are requested for the item.
@UnEquip Fires when the item is unequipped.


Region Resources

Here is a list of all region resource triggers. Click on the trigger name for more detailed information such as arguments and examples.

Name Description
@ResourceTest Fires when the resource is being considered for spawning.
@ResourceFound Fires when the resource is spawned.


Regions

Here is a list of all region triggers. Click on the trigger name for more detailed information such as arguments and examples.

Name Description
@CliPeriodic Fires multiple times approximately every 30 seconds, for each client in the region.
@Enter Fires when a character enters the region.
@Exit Fires when a character exits the region.
@RegPeriodic Fires once approximately every 30 seconds, as long as there is at least one client in the region.
@Step Fires whenever a character takes a step within the region.


Skills

The following table lists all of the triggers that can be placed under a skill definition. All of the triggers here have an equivalent @Skill trigger on the character object.

Name Description
@Abort Fires when a character aborts an attempt at using the skill.
@Fail Fires when a character fails an attempt at using the skill.
@Gain Fires when a character is given the chance to gain in the skill.
@PreStart Fires when a character starts to use the skill, before any hardcoded behaviour takes place.
@Select Fires when a character selects the skill from their skill menu.
@Start Fires when a character starts to use the skill.
@Success Fires when a character succeeds an attempt at using the skill.
@UseQuick Fires when a character quickly uses the skill, without changing their ACTION.


Spells

The following table lists all of the triggers that can be placed under a spell definition. All of the triggers here have an equivalent @Spell trigger on the character object.

Name Description
@Effect Fires when a character or item is hit by the spell.
@Fail Fires when a character fails to cast the spell.
@Select Fires when a character selects to cast the spell, or when Sphere checks if a character is capable of casting it.
@Start Fires when a character starts to cast the spell.
@Success Fires when a character successfully casts the spell.

Subcategories

This category has the following 8 subcategories, out of 8 total.

Pages in category "Triggers"

The following 200 pages are in this category, out of 201 total.

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